When receiving Electrical or Radiation Damage, Reduce Recharge Time on Captain Abilities by 5% (max once per 10 sec)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/1.21_Terrawatts_icon.png"},{"name":"Ablative Field Projector","type":"Starship Trait","obtained":["Pathfinder Long Range Science Vessel","Legendary Intrepid Miracle Worker Multi-Mission Science Vessel"],"desc":"
Your shield healing bridge officer abilities provide:
___ Temporary Hit Points for 15 sec to target (stacks up to 3 times)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Ablative_Field_Projector_icon.png"},{"name":"Active EPS Management","type":"Starship Trait","obtained":["Duderstadt Miracle Worker Science Spearhead"],"desc":"While Current Power level average below average Power Setting: +25% EPS Flow (recovers power faster)
While Current Power average above average Power Setting: -50% EPS Flow (keeps power longer)
During Reroute Reserves to Weapons or an Energy Weapon Firing Mode:
Above effects tripled
+25% Energy Weapon Bonus Damage
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Active_EPS_Management_icon.png"},{"name":"Active: Temporal Surge","type":"Starship Trait","obtained":["Bozeman Intel Heavy Frigate"],"desc":"
Phase out and become untargetable for 10 sec
100% Critical Chance for 10 sec
___% Turn Rate strength for 10 sec
___% Flight Speed strength for 10 sec
Minimum recharge prevents reuse for 40 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Active%3A_Temporal_Surge_icon.png"},{"name":"Adaptive Hull Plating","type":"Starship Trait","obtained":["Sojourner Operations Star Cruiser","Legendary Verity Command Dreadnought Cruiser","Kahless War Battlecruiser","Legendary Bortasqu' Command Battlecruiser","Shamshir Operations Dreadnought Warbird","Legendary Scimitar Intel Dreadnought Warbird"],"desc":"When activating a hull heal or Command Bridge Officer Ability:
+5% Maximum Hull Hit Points (stacks up to 3 times)
After Weapon Mode activation: Additional ___ Kinetic Damage from Next Torpedo Weapon
If Target's Nearest Shield Facing is under 15%, Additional ____ Kinetic Damage instead
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Advanced_Precision_Guided_Munitions_icon.png"},{"name":"Advantageous Positioning","type":"Starship Trait","obtained":["Miradorn Theta Heavy Raider"],"desc":"
Self: +20 Armor Penetration with weapons while flanking
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Advantageous_Positioning_icon.png"},{"name":"Algorithmic Energy Weapon Lensing","type":"Starship Trait","obtained":["Texas Miracle Worker Escort"],"desc":"10% Bonus Damage with Energy Weapons
Additional +20% Bonus Damage with Energy Weapons to Foes between 2 and 7 km","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Algorithmic_Energy_Weapon_Lensing_icon.png"},{"name":"All Hands on Deck","type":"Starship Trait","obtained":["Presidio Command Battlecruiser","Ty'Gokor Command Battlecruiser","Vastam Command Battlecruiser"],"desc":"When activating a Tactical or Command Bridge Officer ability:
Self: -10% Recharge Time on Science Bridge Officer abilities.
Self: -5% Recharge Time on Captain Abilities.
Can occur once every 5 seconds.
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/All_Hands_on_Deck_icon.png"},{"name":"Arrest","type":"Starship Trait","obtained":["Constable (specialization)","Gamma Recruitment"],"desc":"When defeating your primary target:
Arrest: -25% Recharge Time on Bridge Officer abilities
Improved Arrest: -30% Recharge Time on Bridge Officer abilities
+160 Starship Weapon Amplification (Improves Critical Hit Severity with Weapons) for 10 sec
+20% Flight Turn Rate for 10 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Assault_Formation_Theta_icon.png"},{"name":"Assimilated Power Conduits","type":"Starship Trait","obtained":["Tal Shiar Khlinae Adapted Battlecruiser"],"desc":"Activating Emergency Power to Auxiliary will grant:
+5% Critical Chance for 20 sec to Exotic Damage abilities
+25% Critical Severity for 20 sec to Exotic Damage abilities
When activating any Tactical or Miracle Worker Bridge Officer Ability, launch a single Protomatter Barrage projectile at a nearby Foe's current location
Upon detonation, to foes within 1km:
____ Kinetic Damage
____ Radiation Damage (100% Shield Penetration)
25% chance: Create a Protomatter Hazard Cloud which deals ____ Radiation Damage (Ignores Shields) every sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Badlands_Tactics_icon.png"},{"name":"Battle Ready","type":"Starship Trait","obtained":["Eclipse Intel Cruiser"],"desc":"When using an Engineering or Intelligence bridge officer ability:
to self: +7.5 All Damage Resistance Rating for 15 sec
to self: +7.5 Defense for 15 sec
(stacks up to 3 times)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Battle_Ready_icon.png"},{"name":"Best Hope of the Empire","type":"Starship Trait","obtained":["Legendary Galaxy Dreadnought Cruiser"],"desc":"Activating Beams: Overload, Spinal Lance or Javelin ability grants:
+10% Bonus All Damage
+50,000 Temporary HitPoints
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Best_Hope_of_the_Empire_icon.png"},{"name":"Bio-Link","type":"Starship Trait","obtained":["Undine Kiwavi Bio-Cruiser"],"desc":"Command abilities and Aux to Dempers grant:
+30% Hull Regeneration for 20 sec (Increases to 90% as Hull HP decreases)
-33% Weapon Power Cost for 20 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Built_to_Last_icon.png"},{"name":"By The Book","type":"Starship Trait","obtained":["Grissom Light Science Vessel"],"desc":"
When activating Abilities that create Anomalies or any Temporal Bridge Officer Ability:
Extend Duration of All Active Bridge Officer Anomalies by 2 sec (max once per 2 sec)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/By_The_Book_icon.png"},{"name":"Calculated Broadside","type":"Starship Trait","obtained":["Excelsior II Intel Heavy Cruiser"],"desc":"Upon activating a Fire At Will or Intel Bridge Officer Ability, for 15 sec (10 sec recharge):
+35% Beam Weapon Damage
+30 Damage Resistance Rating along the side arcs, doubled if in Threatening Stance. If not in Threatening Stance, -60% Threat Generation.
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Calculated_Broadside_icon.png"},{"name":"Calm Before the Storm","type":"Starship Trait","obtained":["Cardassian Ghemor-class Intel Flight Deck Carrier"],"desc":"
While in Combat:
Gain 1 Calm stack every 2 sec
Each stack of Calm gives +5 All Damage Resistance Rating
At 10 stacks gain Storm for 20 sec:
Removes all stacks of Calm
+33% Firing Cycle Haste for Energy Weapons
Bridge Officer abilities recharge 33% faster
(Stacks of Calm can't be gained while Storm is active)
Using a Temporal Operative Bridge Officer ability or a Universal Console applies +__ Starship Control Expertise (Improves Control Effects / Resistance to Same) for 20 sec (scales on Exotic Particle Generators: min +10, max +60)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Controlled_Aggression_icon.png"},{"name":"Cooperation is the Dominant Strategy","type":"Starship Trait","obtained":["Friendship Command Flight Deck Carrier"],"desc":"Using a Bridge Officer Ability or Universal Console on an ally applies Friendship is Science, which stacks up to 5 times and grants:
Non-Hangar Allies: +10% Bonus Damage for 30 sec
Allied Hangar Pets and Separated Ship Segments: +20% Bonus Damage for 30 sec
Grants Beam: Overload I to all hangar pets within 10km
Activating Cannon: Rapid Fire I, II or III:
Grants Cannon: Rapid Fire I to all hangar pets within 10km
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Coordinated_Assault_icon.png"},{"name":"Council of Thought","type":"Starship Trait","obtained":["Xindi-Insectoid Olaen Heavy Escort Carrier"],"desc":"
For each Ally within 10km, gain one stack of Council of Thought (10 stacks max). Each stack grants:
+5 All Damage Resistance Rating
+2% Defense
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Council_of_Thought_icon.png"},{"name":"Crescent Wave Discharge","type":"Starship Trait","obtained":["Elachi S'ateth Escort"],"desc":"When activating Beam: Overload or any Pilot BOff Ability:
Gain Crescent Wave Counter for 120 sec
At 3 counters:
to target: X Disruptor Damage
to target: Disables 1 Subsystem for 3 sec
self: Prevents gaining Crescent Wave Counters for 30 sec
Weapon Firing Modes apply +25% Increased Damage for 15 sec
Dealing Weapon Damage to Foes that have Debuffed, DoTed, or Controlled you improves the bonus to +50% and removes one such effect from you
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Cultural_Conquest_icon.png"},{"name":"Damn the Torpedoes","type":"Starship Trait","obtained":["Farragut Temporal Cruiser"],"desc":"
While Throttle is at or above 50%:
+100 to +200 All Damage Resistance Rating vs. Projectile Weapons (scales with Throttle)
Once per 1 sec, destroy nearest Mine or Targetable Torpedo within 5km
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Damn_the_Torpedoes_icon.png"},{"name":"Dampen Energy Signatures","type":"Starship Trait","obtained":["Jem'Hadar Vanguard Carrier"],"desc":"To your Hangar Pets for 10 sec:
+5% Bonus All Damage
-50% Threat Generation
+4,000 Stealth
+15 Defense Rating
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Dampen_Energy_Signatures_icon.png"},{"name":"Darmok and Jalad","type":"Starship Trait","obtained":["Tamarian Deep Space Cruiser"],"desc":"Once per Foe, damaging an unshielded facing allows you to beam their captain away:
to target: Disable for 6 sec
to target: -33.3% All Damage for 60 sec
to Self: -10% Recharge Time on Captain Abilities
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Darmok_and_Jalad_icon.png"},{"name":"Deadly Appearances","type":"Starship Trait","obtained":["Legendary B'rel Pilot Bird-of-Prey"],"desc":"When Decloaking :
+50% Shield Penetration for Projectile Weapons for 10 sec
+50% Firing Cycle Haste for Energy Weapons for 10 sec
(Max once per 40 seconds)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Deadly_Appearances_icon.png"},{"name":"Delphic Phasing","type":"Starship Trait","obtained":["Sphere Builder Edoulg Science Vessel"],"desc":"When you critically hit gain 1 stack of Partial Delphic Phasing (once per 2 seconds)
Self+ +5 All Energy Damage Resistance Rating per stack of Partial Delphic Phasing for 15 sec (Max 10 stacks)
At 10 stacks of Partial Delphic Phasing:
Self: Immunity to All Energy Damage for 5 sec
Self: Clears all stacks of Partial Delphic Phasing and prevents new stacks for 45 sec
Additional Demolition Teams cannot be applied for 12 sec / 8 sec after a successful detonation.
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Demolition_Teams_icon.png"},{"name":"Designated Target","type":"Starship Trait","obtained":["Theseus Temporal Escort"],"desc":"If target of Focused Assault is destroyed while active, allies within 5km of enemy gain Designated Target:
Defeated Foes that have taken Exotic Damage from you transform into Digitizer Probes that chase Foes for 15 sec and deal ___ Plasma Damage per sec to Foes within 2.5km
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Digital_Compilation_icon.png"},{"name":"Dimensional Modulation","type":"Starship Trait","obtained":["Terran Lexington Dreadnought Cruiser"],"desc":"When Directed Energy Modulation, or any Miracle Worker Bridge Officer Ability is activated:
To self, max once per 10 sec: +3 - 30% Bonus All Damage (based on number of targets within 5km, up to 10 max) with Starship Weapons for 10 sec.
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Dimensional_Modulation_icon.png"},{"name":"Directed Dilithium Burn","type":"Starship Trait","obtained":["Discovery: Emerald Chain Lock Box","Infinity Prize Pack: Starship Trait"],"desc":"When you defeat a foe:
15% chance to deal ___ Plasma Damage in a 4km radius to all enemies
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Directed_Dilithium_Burn_icon.png"},{"name":"Directed Energy Flux","type":"Starship Trait","obtained":["Husnock Warship"],"desc":"
Directed Energy Modulation or a Temporal Operative BOff Ability grant:
Directed Energy Flux
Beam: Overload and Cannon: Rapid Fire gain 25% Bonus Damage for 15 sec
When Damaged from Front: +5% Bonus Exotic Damage from Bridge Officer Abilities (max 10 stacks, once per sec)
All \"Front\" stacks reset when activating Exotic Damage Bridge Officer Abilities
When Damaged from Back: +1% Hull Regeneration and +5% Bonus Outgoing Hull Healing for Bridge Officer Abilities (max 10 stacks, once per sec)
All \"Back' stacks reset when activating Hull Healing Bridge Officer Abilities.
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Directional_Bias_icon.png"},{"name":"Dominion Coordination","type":"Starship Trait","obtained":["Jem'Hadar Dreadnought Carrier (T6)"],"desc":"(Activating Beam: Overload, Energy Weapons: Surgical Strikes and Cannon: Rapid Fire)
+33% All Damage Bonus to all hangar pets within 10km
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Dominion_Coordination_icon.png"},{"name":"Down But Not Out","type":"Starship Trait","obtained":["Kelvin Constitution Heavy Command Cruiser","Legendary Kelvin Constitution Intel Battlecruiser"],"desc":"(Note: No sources of +MaxPower stack; only the highest bonus will apply.)
Bonus starts at 80% Hull and reaches max potential at 20% Hull
Up to 20 All Subsystem Power Max, increasing as Hull Percent decreases
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Down_But_Not_Out_icon.png"},{"name":"Eclectic Collector of Armaments","type":"Starship Trait","obtained":["Shrike Intel Juggernaut"],"desc":"Using different kinds of attacks each grants +10% Bonus Damage and +10% faster Recharge of Capital Ship Innate Weapons for 30 sec
On defeating Foe: Adds 5 Power to whichever Subsystem is lowest for 30 sec
Subsequent activations of Efficient Demolition provide 10 Power instead for 10 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Efficient_Demolition_icon.png"},{"name":"Electrified Anomalies","type":"Starship Trait","obtained":["Risian Weather Control Vessel"],"desc":"Adds a severe electrical charge to your Bridge Officer anomalies.
____ Electrical Damage (ignores shields) each sec to foes within 5km of anomaly
+__ All Power Levels to allies within 5km of anomaly
+100% Turn Rate and Flight Speed for 8 sec (or until Exiting Cloak)
Restore +4% Max Hull per sec for 8 sec (or until Exiting Cloak)
When Exiting Cloak:
+__% Firing Cycle Haste for Energy Weapons for 8 sec (scales with Aux Power)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Enhanced_Cloaking_Integration_icon.png"},{"name":"Enhanced Nanite Regeneration","type":"Starship Trait","obtained":["Liberated Borg Command Juggernaut"],"desc":"
When using a captain or bridge officer heal on yourself, enables Regenerative Nanites for 15 sec
Regenerative Nanites grants 25-125% of Maximum Hull regenerated per minute (Currently 25%)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Enhanced_Nanite_Regeneration_icon.png"},{"name":"Enhanced Power Condensers","type":"Starship Trait","obtained":["Breen Rezreth Dreadnought Cruiser"],"desc":"Using Energy Siphon or Tachyon Beam applies Enhanced Power Condensers:
to self: +5 Max All Power Subsystems (does not stack with other Max increases) for 15 sec
When you activate Narrow Sensor Bands or launch Hangar Pets, to foes within 3km:
____ Fire Damage
20% chance: to confuse for X sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Fiery_Entrance_icon.png"},{"name":"Five Magicks","type":"Starship Trait","obtained":["Hysperian Intel Battlecruiser"],"desc":"When dealing Damage with any of the Five Magicks (Fire, Cold, Electrical, Radiation and Psionic), apply the following for 15 sec:
+5 Current Engine Power per sec
+15% Bonus Damage to the Five Magicks and Disruptor (15% + 0.15% per Engine Power)
To allied targets of any Command, Hull Healing or Shield Healing Bridge Officer ability:
Reset Cooldowns on non-Spec Firing Modes (not below Shared Cooldowns)
33% Firing Cycle Haste for Energy Weapons for 10 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Flagship_Staffing_icon.png"},{"name":"Formation Flying","type":"Starship Trait","obtained":["Deimos Pilot Destroyer"],"desc":"
Distress calls summon two Synth Destroyers for 30 sec.
Activating Hull Healing or Miracle Worker Abilities grants to the target (or self) +80 Physical and Kinetic Damage Resistance Rating and Reflect 25% Physical and Kinetic Damage (pre-resist) back at Attacker for 10 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Gelatinous_Membrane_icon.png"},{"name":"Go for the Kill","type":"Starship Trait","obtained":["Jem'Hadar Recon Ship","Jem'Hadar Strike Ship","Legendary Jem'Hadar Vanguard Pilot Attack Ship"],"desc":"
Critical hits increase duration of Cannon: Rapid Fire by 3 seconds
(Can occur once every 5 seconds)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Go_for_the_Kill_icon.png"},{"name":"Going the Extra Mile","type":"Starship Trait","obtained":["Miracle Worker specialization","Temporal Agent Recruitment"],"desc":"Going the Extra Mile/Improved/Superior
+10/15/20% increased Shield and Hull Healing.
If healed target is at or above 90% Hull:
+10/15/20% Maximum Hit Points for 20 sec (does not stack)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Going_the_Extra_Mile_icon.png"},{"name":"Good Day to Die","type":"Starship Trait","obtained":["Legendary Vor'cha Command Support Battlecruiser"],"desc":"Once per second, when damaged:
While Beam: Fire at Will or Cannon: Scatter Volley are active, Foes hit by your Energy Weapons are pulled together if within 5km of eachother
If attracted to another Foe that is within 0.5km, cause ____ Kinetic Damage instead of being pulled (max once per 5 sec, per target)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Gravitic_Entanglement_icon.png"},{"name":"Gre'thor's Fire","type":"Starship Trait","obtained":["Fek'Ihri Gok'tad Carrier"],"desc":"When you launch hangar pets:
Your weapons deal an additional __ fire damage per volley
Your weapons gain 2.5% chance: __ fire damage per sec for 15 sec (ignores shields)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Gre%27thor%27s_Fire_icon.png"},{"name":"Greater Than The Sum","type":"Starship Trait","obtained":["Clarke Multi-Mission Command Cruiser","Legendary Miranda Multi-Mission Cruiser"],"desc":"When Emergency to Aux or Command abilities are used:
To Self and up to 10 Allies within 5km, for 10 sec:
+2 - 20 All Power Levels (based on number of targets)
Restore 0.5% - 3% of Max Hull and Max Shields each sec (based on number of targets)
Activating Energy Siphon, Tachyon Beam or Tyken's Rift:
Immunity against energy drain for 10 sec
-(??)% energy weapons power costs for 10 sec
+?? Bonus subsystem power levels for 10 sec
(once every 30 seconds)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Greedy_Emitters_icon.png"},{"name":"Harasser Mines","type":"Starship Trait","obtained":["Vorgon Xyfius Heavy Escort"],"desc":"
Directed Energy Weapons create 1 level __ Chroniton Mine within 1.5km of each target's location:
______ Kinetic Damage (20% Shield Penetration) per mine
Can occur once every 20 seconds
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Harasser_Mines_icon.png"},{"name":"Harrying Maneuvers","type":"Starship Trait","obtained":["Denorios-class Bajoran Interceptor"],"desc":"When Emergency Power to Engines or Pilot abilities are used, once per 20 sec, for 6 sec:
+50 Accuracy Rating
+10 Weapon Armor Penetration
+10% Weapon Shield Penetration
Once per second: 20% chance of One Random Subsystem Offline for ~6 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Harrying_Maneuvers_icon.png"},{"name":"Heard I Needed Help","type":"Starship Trait","obtained":["Legendary Kelvin Constitution Intel Battlecruiser"],"desc":"
When below 50% Hull, using Hull Heals or Intel Abilities calls a version of your ship from the Construction Shuttle Wing, Delayed Overload Cascade, and Augment Boarding Party
After it arrives, there is a 120 sec recharge before it can help again.
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Heard_I_Needed_Help_icon.png"},{"name":"Heart of Sol","type":"Starship Trait","obtained":["Federation","Edison Temporal Warship","Jem'Hadar Vanguard Temporal Warship","Kholhr Temporal Warbird","Chargh Temporal Warship"],"desc":"Attack Pattern Beta or any Temporal Operative BOff Ability:
10% Firing Cycle Haste for Energy Weapons for 20 sec
-5% Recharge Time on all Specialist Bridge Officer abilities
+10 Starship Hull Restoration (Improves Hull Healing) for 20 sec (Stacks up to 5 times)
+10 Starship Weapon Specialization (Improves Critical Hit Chance with Weapons) for 20 sec (Stacks up to 5 times)
+10 Starship Exotic Particle Generator (Improves Exotic Damage) for 20 sec (Stacks up to 5 times)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Highly_Specialized_icon.png"},{"name":"History Will Remember","type":"Starship Trait","obtained":["Legendary Ambassador Intel Support Cruiser","Narendra Support Cruiser","Legendary Vor'cha Command Support Battlecruiser","Vor'ral Support Battlecruiser"],"desc":"
For each Foe that damages you, gain 1 stack of History Will Remember (30 stacks max) which grants the following until you leave the map:
+1% All Damage
+1% Hull Regen
Increased Maximum Hull by 1%
+10% Threat Generation (only when Threatening Stance is active)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/History_Will_Remember_icon.png"},{"name":"Hit and Run","type":"Starship Trait","obtained":["Caitian Shikaris Escort","Ferasan Slithus Escort","Hathos Warbird"],"desc":"
Self: +75 All Damage Resistance Rating during Evasive Maneuvers
After receiving 10,000 Cumulative Damage, gain a stack of Honored Dead which adds +10 All Damage Resistance Rating and +1% Hull Regeneration (max 20 stacks, infinite duration)
While at 20 stacks, subsequent activations instead grant 10,000 Temporary Hit Points for 40 sec
While not in Combat, lose one stack of Honored Dead every 2 seconds unless Cloaked.
When hit with directed energy while Feedback Pulse is active:
+1% Critical Chance for 15 sec
+5% Critical Severity for 15 sec
(Can happen once every second, stacks up to 10 times)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Improved_Feedback_Pulse_icon.png"},{"name":"Improved Gravity Well","type":"Starship Trait","obtained":["Andorian Chimesh Pilot Escort","Lethean Nemosin Pilot Escort","Dewan Ikkabar Pilot Escort"],"desc":"
Duration of Gravity Well increased from 20 sec to 40 sec
Recharge time of Gravity Well reduced by 20 sec
Primary Target of Gravity Well suffers -20 All Damage Resistance Rating for 40 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Improved_Gravity_Well_icon.png"},{"name":"Improved Lock Trajectory","type":"Starship Trait","obtained":["Mars Pilot Escort"],"desc":"
Recharge Time of \"Lock Trajectory\" Ability set to Zero
Once per 5 sec, when Damaging a Foe with Energy Weapons in your Forward Arc:
Reduces Recharge Time of Rapid Fire and Scatter Volley by 20%
Reduces Recharge Time of All Pilot Bridge Officer Abilities by 5%
+____ Shield Regeneration on first pulse of Tachyon Beam to up to 20 allies within 10km.
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Improved_Tachyon_Beam_icon.png"},{"name":"Improved Weaponized Emitters","type":"Starship Trait","obtained":["Resolute Advanced Heavy Cruiser","Legendary Excelsior Miracle Worker Heavy Cruiser"],"desc":"When activating Aceton Beam or Overwhelm Emitters:
to targets within 3 km of target:
___ Radiation Damage per sec for 15 sec (Ignores Shields)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Improved_Weaponized_Emitters_icon.png"},{"name":"Inertial Supremacy","type":"Starship Trait","obtained":["Alliance Rex Pilot Escort"],"desc":"Weapon attacks during AoE Weapon Firing Modes apply -__ Damage Resistance Rating to Foes for 30 sec, scaling with Speed (up to -50 at 240 Speed)","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Inertial_Supremacy_icon.png"},{"name":"Ingenious Tenacity","type":"Starship Trait","obtained":["Eisenberg Star Cruiser"],"desc":"Activating Specialist Bridge Officer Abilities causes Incoming Energy Damage to restore __ % of that damage to the shield facing it hit for 6 sec","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Ingenious_Tenacity_icon.png"},{"name":"Insidious Tactics","type":"Starship Trait","obtained":["Cardassian Keldon Cruiser"],"desc":"
Aceton Beam, Energy Weapons: Surgical Strikes or Torpedo: Transport Warhead grant:
to self: +1% Critical Chance for 30 sec
to self: +5% Critical Severity for 30 sec
(stacks up to 3 times)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Insidious_Tactics_icon.png"},{"name":"Insult to Injury","type":"Starship Trait","obtained":["Jupiter Carrier"],"desc":"Activating any Intelligence Bridge Officer Ability or Tractor Beam I, II or III:
Grants Torpedo: Transport Warhead I to all hangar pets within 10km
When launching Hangar Pets, _____ Temporary Hit Points for 15 sec
While you have Temporary Hit Points from Any Source: +33% All Damage for Your Pets
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Interference_Drones_icon.png"},{"name":"Interlaced Emitters","type":"Starship Trait","obtained":["United Earth Defense Force Vessel"],"desc":"To Target for 6 sec, when activating Bridge Officer Shield Heal:
+20% Shield Hardness
Automatically Redistribute Shield Facings
Immune to Shield Drains
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Interlaced_Emitters_icon.png"},{"name":"Into the Fray","type":"Starship Trait","obtained":["Kelvin Einstein Heavy Destroyer","Kelvin D7 Heavy Destroyer"],"desc":"
On taking damage to a shield facing:
Enable its stack of Into the Fray for 5 sec
Stacks add 1.5% Critical Chance
On reaching 4 stacks, become Surrounded:
+50% Critical Severity for 15 sec
45 sec cooldown
Each facing can only add one stack, all of them must take damage for you to be Surrounded.
You phase in and out over the duration of Evasive Maneuvers
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Invasive_Maneuvers_icon.png"},{"name":"Invincible","type":"Starship Trait","obtained":["Zahl Heavy Cruiser"],"desc":"
When reduced below 5% Hull:
+50% Incoming Healing to Self for 8 sec
+50% Incoming Shield Healing to Self for 8 sec
Unkillable for 8 sec
Once activated, this Trait cannot trigger again for 120 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Invincible_icon.png"},{"name":"It's Another Enterprise","type":"Starship Trait","obtained":["Titan Science Destroyer"],"desc":"
When you activate Engineering, Tactical, or Science Fleet:
Summons a ship of your faction's flagship's class to join you in combat for 90 sec.
On Beam Overload initial hit, to all foes within 2km of target:
____ Radiation Damage
-10 All Damage Resistance Rating for 5 seconds.
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Kemocite_Overload_icon.png"},{"name":"Kick Them While They're Down","type":"Starship Trait","obtained":["Son'a Command Science Vessel"],"desc":"
When used on Foe affected by Control: +5% Critical Chance to self for 15 sec (stacks up to 5 times)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Kick_Them_While_They%27re_Down_icon.png"},{"name":"Lash of the Chain","type":"Starship Trait","obtained":["Emerald Chain Intel Juggernaut"],"desc":"
The first Cannon Firing Mode used negates the shared 15 second recharge time for Cannon Firing Modes (45s recharge)
Ensign-rank Bridge Officer Abilities provide a stacking buff that lasts 2 minutes (max 10 stacks)
+2% Recharge Reduction for Commander-rank Bridge Officer Abilities
+2% Recharge Reduction for Captain Abilities
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Lower_Decks_Initiative_icon.png"},{"name":"Maintained to Regulation","type":"Starship Trait","obtained":["La Sirena Heavy Raider"],"desc":"
Self: Remove 1 debuff
Self: -10% Recharge Time on Bridge Officer abilities
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Majority___Minority_icon.png"},{"name":"Make it So","type":"Starship Trait","obtained":["Legendary Ross Command Exploration Cruiser"],"desc":"
Captain Abilities grant +1.5% Healing and Damage for 30 sec per rank of each Bridge Officer Ability affecting the ship
Ensign Abilities grant 1.5%, Lt double, Lt Com triple, and Com quadruple
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Make_it_So_icon.png"},{"name":"Nano-Infestation","type":"Starship Trait","obtained":["Section 31 Lock Box","Infinity Prize Pack: Starship Trait"],"desc":"Using a Bridge Officer Control ability triggers:
Deals _ Physical damage per sec for 60 sec
Damage spreads once to nearby enemies after 10 secs and resets duration
After 5 sec, ___ Shield Regeneration per facing each second
Improved/Superior: After 5 sec, -0.2/-0.33 seconds to the current recharge time of Captain Abilities each second.
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Non-Linear_Progression_icon.png"},{"name":"Nullifier Warheads","type":"Starship Trait","obtained":["Hur'q Vridyat Ravager Strike Wing Escort"],"desc":"When you use a torpedo firing mode:
Add 10 Power per sec to whichever Subsystem is lowest
+10% Bonus Damage per non-Weapon Power Subsystem currently at maximum for 35 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Onboard_Dilithium_Recrystallizer_icon.png"},{"name":"One Big Happy Fleet","type":"Starship Trait","obtained":["Legendary Miranda Multi-Mission Cruiser"],"desc":"
While in Combat: +5% Energy Weapon Shield Penetration every 10 sec (10 stacks max)
When Entering Combat, on First Damage Dealt: Shields Subsystem Offline for 7 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/One_Big_Happy_Fleet_icon.png"},{"name":"One Impossible Thing at a Time","type":"Starship Trait","obtained":["Picard Zhat Vash Lock Box","Infinity Prize Pack: Starship Trait"],"desc":"
To Self and Team: -5% Recharge Time on Captain Abilities (Max once every 5 sec)
Reduce Recharge of Bridge Officer Abilities by 2% per stack of Out of Time
Removes all stacks of Out of Time,and unable to gain stacks for 5 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Out_of_Time_icon.png"},{"name":"Over-Powered and Over-Gunned","type":"Starship Trait","obtained":["Legendary Defiant Pilot Warship"],"desc":"On Beam or Cannon Special Firing Mode:
-15% Weapon Power Cost for 5-10 sec
12.5% Firing Cycle Haste for Weapons for 5-10 sec (from 5-10 sec based on global Critical Strike Chance)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Over-Powered_and_Over-Gunned_icon.png"},{"name":"Overwhelming Force","type":"Starship Trait","obtained":["Mat'Ha Raptor"],"desc":"Grants Overwhelming Force (High Yield)
to target: Applies Overwhelming Force (High Yield)
___ Kinetic Damage
Disable for __ sec
+___ Repel
Grants Overwhelming Force (Overload)
to target: Applies Overwhelming Force (Overload)
-___ Target Shields
Disables cloaking systems for __ sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Overwhelming_Force_icon.png"},{"name":"Painful Memories","type":"Starship Trait","obtained":["Andorian Kuthar Pilot Escort","Lethean Oniros Pilot Escort","Dewan Dynnasia Pilot Escort"],"desc":"
To any Foe affected by one of your Engineering Bridge Officer Abilities, for 10 sec:
-50% Flight Speed
__ Electrical Damage per sec (100% Shield Penetration)
(Improves Hull Penetration for Starship Weapons) (Stacks up to 3 times)","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Particle_Feedback_Loop_icon.png"},{"name":"Parting Gift","type":"Starship Trait","obtained":["Privateer Lock Box","Infinity Prize Pack: Starship Trait"],"desc":"
To Target: -10 Damage Resistance Rating while affected by Tractor Beam
___ Kinetic Damage (100% Shield Penetration)
Knocks Engines Offline for 5 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Parting_Gift_icon.png"},{"name":"Partners In Arms","type":"Starship Trait","obtained":["Hazari Destroyer"],"desc":"
Self: -7.5% Recharge Time to all Bridge Officer Abilities every 5 seconds hull strength is at or above 80%.
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Peak_Efficiency_icon.png"},{"name":"Pedal to the Metal","type":"Starship Trait","obtained":["Pilot (specialization)","Temporal Agent Recruitment"],"desc":"Pedal to the Metal/Improved/Superior:
+1%/+2%/+3% All Damage Bonus per 2 seconds spent at Full Throttle.
(Normal/Improved: max 10 stacks)(Superior: up to +30% max). All stacks immediately lost if your throttle is dropped.
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Pedal_to_the_Metal_icon.png"},{"name":"Persistence of the Founders","type":"Starship Trait","obtained":["Dominion","Jem'Hadar Vanguard Temporal Warship","Chargh Temporal Warship","Edison Temporal Warship","Kholhr Temporal Warbird"],"desc":"Attack Pattern Beta or any Temporal Operative BOff Ability:
10% Firing Cycle Haste for Energy Weapons for 20 sec
Recharge time of Boarding Party reduced from 60sec to 40sec
Activating any rank of Boarding Party no longer launches Shuttles and instead instantly applies the effects to the targeted Foe
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Photonic_Boarding_Party_icon.png"},{"name":"Photonic Diversion","type":"Starship Trait","obtained":["Cardassian Damar Intel Science Dreadnought"],"desc":"Enhances specific powers
Summons a Photonic Duplicate at target for 20 seconds
Can be triggered once every 30 seconds
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Photonic_Diversion_icon.png"},{"name":"Piercing Projectiles","type":"Starship Trait","obtained":["Appalachia Blockade Runner Escort"],"desc":"On Torpedo or Mine Firing Modes, for 15 sec:
+200 Starship Shield Penetration
+200 Starship Hull Penetration
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Piercing_Projectiles_icon.png"},{"name":"Pilfered Power","type":"Starship Trait","obtained":["Privateer Lock Box","Infinity Prize Pack: Starship Trait"],"desc":"When you use certain Control powers:
-15 Enemy Weapons and Auxiliary Power Levels for 10 sec
+15 to your own Weapons and Auxiliary Power Levels for 10 sec
20% Firing Cycle Haste for Energy Weapons for 10 Sec
30 sec Cooldown
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Pilfered_Power_icon.png"},{"name":"Point Defense Protocols","type":"Starship Trait","obtained":["Delta Alliance Duty Officer Pack"],"desc":"When activating Energy Weapon Enhancements, Applies Point Defense Protocols:
Deals Proton Damage to the nearest enemy every half second for 10 seconds (20 volleys)
When taking more than 20% of your max health in less than 5 seconds, gain Polarized Lattice-Optimized Tritanium Armor for 15 sec:
Immune to transported warheads
Heals ____ hull over duration
+250 All Damage Resistance Rating
Removes hazard debuffs and DoTs each sec
(Max once per 45 seconds)","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Polarized_Lattice-Optimized_Tritanium_Armor_icon.png"},{"name":"Potentiality","type":"Starship Trait","obtained":["Krenim Imperium Warship"],"desc":"
Every 1 sec while in Combat, gain a stack of Potentiality
+3% All Damage Bonus for 10 sec, per stack of Potentiality (10 stacks max)
Upon activation of any Bridge Officer Ability, prevents gain of Potentiality stacks for 10 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Potentiality_icon.png"},{"name":"Precision Multi-Targeting","type":"Starship Trait","obtained":["Tholian Jorogumo Carrier"],"desc":"When activating any Target Subsystems ability:
Applies Fire at Will 1 to self
+100 Accuracy Rating for 10 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Precision_Multi-Targeting_icon.png"},{"name":"Precision Scrapper","type":"Starship Trait","obtained":["Jovian Intel Heavy Raider"],"desc":"When Damaging Foe with Energy Weapons: Surgical Strikes, Beam: Overload, or Tractor Beam:
Create Randomized Rollover Buffs for Teammates within 10km of Damaged Foe (max once per 2 sec) chosen from the following list:
Activating any Weapon Enhancement Ability removes 1 Debuff effect and grants +2.5/+5/+7.5 Accuracy Rating for 30 sec (stacks up to 4 times)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Predictive_Algorithms_icon.png"},{"name":"Preferential Targeting","type":"Starship Trait","obtained":["NX Escort Refit","Legendary Columbia Temporal Operative Escort","Cross-Faction Bundle - NX Escort Refit Equipment"],"desc":"After using Beam: Fire at Will or Cannon: Scatter Volley:
+100% Damage to Beam: Overload and Cannon: Rapid Fire for 30 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Preferential_Targeting_icon.png"},{"name":"Preparedness","type":"Starship Trait","obtained":["Cardassian Detapa Intel Escort"],"desc":"Possible buffs when entering combat:
Remodulated Weaponry
+50 Starship Shield Penetration (Improves Shield Penetration for Starship Weapons)
Primed Weaponry
+50 Starship Hull Penetration (Improves Hull Penetration for Starship Weapons)
Defensive Strategy
+50 Starship Energized Hull Plating (Improves Energy Damage Resistance Rating)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Preparedness_icon.png"},{"name":"Press the Advantage","type":"Starship Trait","obtained":["Jem'Hadar Vanguard Heavy Raider"],"desc":"
When attacking a target's rear arc:
to target: -52.4% Flight Turn Rate
to self: Tactical and Pilot Bridge Officer Abilities recharge 30% faster
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Press_the_Advantage_icon.png"},{"name":"Pride of Mol'Rihan","type":"Starship Trait","obtained":["Romulan Republic","Kholhr Temporal Warbird","Chargh Temporal Warship","Edison Temporal Warship","Jem'Hadar Vanguard Temporal Warship"],"desc":"Attack Pattern Beta or any Temporal Operative BOff Ability:
10% Firing Cycle Haste for Energy Weapons for 20 sec
+5% Bonus Plasma Damage for 20 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Pride_of_Mol%27Rihan_icon.png"},{"name":"Programmable Matter Enhancements","type":"Starship Trait","obtained":["Discovery: Far From Home Lock Box","Infinity Prize Pack: Starship Trait"],"desc":"15% chance on non-spec Bridge Officer ability to gain:
Sci: Cleanse one Control or Debuff (Control first)
Tac: 15% increased Damage for 20 sec
Eng: 193.5 Temporary Hit Points for 20 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Programmable_Matter_Enhancements_icon.png"},{"name":"Promise of Ferocity","type":"Starship Trait","obtained":["Andorian Thozyn Pilot Escort","Lethean Xechas Pilot Escort","Dewan Vandros Pilot Escort"],"desc":"
Activating Tactical or Pilot bridge officer abilities will provide a bonus damage buff as long as you remain in combat, once every few seconds.
Per stack: +4% Bonus All Damage with Starship Weapons for duration of combat
Max once per 4 sec, 5 stacks maximum, all stacks lost if combat ends.
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Promise_of_Ferocity_icon.png"},{"name":"Proto Spill","type":"Starship Trait","obtained":["Lukari Dranuur Scout Ship"],"desc":"(When activating any Hull Healing or Shield Healing Bridge Officer Ability)
to up to 5 nearest foes within 3km: _____ Radiation Damage (Max once per 6 sec)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Proto_Spill_icon.png"},{"name":"Protomatter Capacitor","type":"Starship Trait","obtained":["Lukari Ho'kuun Science Vessel"],"desc":"Enhances Specific Powers
to self: +28.5% Shield Regeneration for 15 sec
(Improved by Starship Shield Restoration)
to self: +28.5% Hull Regeneration for 15 sec
(Improved by Starship Hull Restoration)","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Protomatter_Capacitor_icon.png"},{"name":"Protomatter Precursor Shields","type":"Starship Trait","obtained":["Mirror Gagarin Warship"],"desc":"
On Captain Ability: Front Shield Facing gains Immunity to Damage and increase all incoming Shield Heals by 200% for 5 sec (once per 20 sec)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Protomatter_Precursor_Shields_icon.png"},{"name":"Proximity Alert","type":"Starship Trait","obtained":["Kwejian Pilot Frigate"],"desc":"Affects Foe (1 max)
+100 / +200 / +300 Physical and Kinetic Damage Resistance Rating for 5 sec
+20 / +40 / +60 Defense Rating for 5 sec
-50% / -66% / -75% Globat Threat Generation for 5 sec (only if Threatening Stance not active)
When taking damage at 50% or less hull strength (once every 60 sec):
Cleanse any current Control Debuffs
+40 Defense Rating for 10 sec
+40 Speed for 10 sec
To any Enemy within 5km: Knock Weapons and Engines Offline for 5 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Punch_It!_icon.png"},{"name":"Radiant Nanite Cloud","type":"Starship Trait","obtained":["Dauntless Class Experimental Science Vessel"],"desc":"
Captain and Bridge officer hull heals apply an additional 50% of their healing as a Heal-over-Time over 4 sec in a 3km radius.
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Radiant_Nanite_Cloud_icon.png"},{"name":"Rapid Response Shielding","type":"Starship Trait","obtained":["Voth Bastille Temporal Science Vessel"],"desc":"When decloaking or activating Emergency Power to Shields, for 30 sec:
+25% Maximum Shield Capacity
+50 Starship Exotic Particle Generator
(Improves Exotic Damage)
+50 Starship Drain Expertise
(Improves Energy & Shield Drains / Resistance to Same)","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Rapid_Response_Shielding_icon.png"},{"name":"Rapid-Emitting Armaments","type":"Starship Trait","obtained":["Legendary D'deridex Miracle Worker Warbird Battlecruiser"],"desc":"When activating Tractor Beam:
+15% Bonus Torpedo Weapon Damage for 10 sec
Fires 3 Heavy Plasma Torpedos at Foe, each dealing ___ Kinetic Damage and __ Plasma Damage every 1 sec for 15 sec (100% Shield Penetration)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Rapid-Emitting_Armaments_icon.png"},{"name":"Reactive Reconstruction","type":"Starship Trait","obtained":["Europa Heavy Battlecruiser"],"desc":"When you drop below 50% health:
Self: -15% Recharge Time on Engineering Bridge Officer abilities
Self: -15% Recharge Time on Temporal Operative Bridge Officer abilities
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Regroup_icon.png"},{"name":"Relaunch and Repair","type":"Starship Trait","obtained":["Caitian Aspero Support Carrier","Vo'devwl Support Carrier","Ra'nodaire Support Carrier Warbird","Jem'Hadar Vanguard Support Carrier"],"desc":"
When you launch carrier pets:
To self: -5% Recharge Time on Captain abilities
25% Health Regeneration to self and Carrier Pets
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Relaunch_and_Repair_icon.png"},{"name":"Repair Mode","type":"Starship Trait","obtained":["Universe Temporal Heavy Dreadnought Cruiser","Durgath Temporal Heavy Dreadnought Battlecruiser","Valkis Temporal Heavy Dreadnought Warbird"],"desc":"
After taking a large amount of damage gain 1 Repair Mode Counter for 120 sec
(May occur once every 3 seconds)
On 3rd Repair Mode Counter enter Repair Mode:
Self: +10,000 Hit Points every 0.5 sec for 5 sec
Self: +500 All Damage Bonus Resistance Rating for 5 sec
Self: 50,000 Temporary Hit Points for 5 sec
Self: Disable for 5 sec
Self: Removes all Repair Mode Counters
Locks out ability to generate Repair Mode Counters for 90 sec
Activating any rank of Feedback Pulse grants the effects of Reverse Shield Polarity at the same rank
Activating any rank of Reverse Shield Polarity grants the effects of Feedback Pulse at the same rank
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Reverberant_Shielding_icon.png"},{"name":"Reverberation","type":"Starship Trait","obtained":["Amarie-class Smuggler's Heavy Escort"],"desc":"
When hitting with Projectile Weapons:
+10% chance of applying Reverberation to foe, per stack (10 stacks max)
When applying Reverberation to foe:
Shield Subsystem Offline for 7.5 sec (Note: at 100 Drain Expertise)
Removes all stacks of Reverberation
No stacks of Reverberation for 10 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Reverberation_icon.png"},{"name":"Rhythmic Rumble","type":"Starship Trait","obtained":["Risian corvette (T6)"],"desc":"When activating Auxiliary to Dampeners or any Pilot Bridge Officer ability, for 20 sec:
+__ All Damage Resistance Rating
-__% Weapon Power Cost
(Effects scale based on Flight Speed)","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Rhythmic_Rumble_icon.png"},{"name":"Risk Is Our Business","type":"Starship Trait","obtained":["Kirk Temporal Heavy Battlecruiser"],"desc":"
When activating Captain Abilities: ____ Temporary Hit Points for 10 sec per Foe within 5km (max 10), and add Threat if in Threatening Stance
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Risk_Is_Our_Business_icon.png"},{"name":"Risk vs Reward","type":"Starship Trait","obtained":["Princeton Miracle Worker Cruiser"],"desc":"While below 90% Health, receiving Healing triggers Radiation Damage to currently-targeted Foe (or nearest, if no target) equal to 100% of Healing Received
Max once per second","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Risk_vs_Reward_icon.png"},{"name":"S.I.F. Burst","type":"Starship Trait","obtained":["Vorgon Ytijara Dreadnought Cruiser"],"desc":"When using Hull Healing Bridge Officer Abilities:
To up to 3 foes within 3km:
___ Radiation Damage every 1 sec for 5 sec (100% Shield Penetration)
When activating a Bridge Officer Ability that increases Damage Resistance Rating: +35 Control Expertise, Drain Expertise, and Exotic Particle Generator skills for 15 sec (stacks 5 times)
On activating a Hull Heal when below 90% Hull: +10 Starship Hull Restoration (stacks up to 20 times)
On activating a Shield Heal when a facing is below 90% Shields: +10 Starship Shield Restoration and auto distribute shields for 10 sec (stacks up to 10 times)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Sentient_Starship_icon.png"},{"name":"Shall We Not Revenge","type":"Starship Trait","obtained":["Legendary D7 Intel Battlecruiser"],"desc":"When activating any Hull Heal or Intel Bridge Officer Ability:
Apply Revenge to Self for 30 sec, or increase stack size by 1 (max 5 stacks)
While Revenge is active, Reflect 10%-50% of incoming Energy Weapon Damage (pre-resistances) as Disruptor Damage (scales with stacks of Revenge, all stacks removed when duration ends)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Shall_We_Not_Revenge_icon.png"},{"name":"She's a Predator","type":"Starship Trait","obtained":["Legendary Scimitar Intel Dreadnought Warbird"],"desc":"When activating Attack Pattern Bridge Officer Abilities (once per 30 sec):
+___ Hit Points
+__% Bonus All Damage for 5 sec
Reduce Cooldown of Cloak by 50% over 5 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/She%27s_a_Predator_icon.png"},{"name":"Shield Overload","type":"Starship Trait","obtained":["Sagittarius Temporal Cruiser"],"desc":"(On activation of Emergency Power to Shields)
+75 All Damage Resistance Rating for 30 seconds
+75% Shield Resistance for 30 seconds
(Effects decrease drastically every 5 seconds)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Shield_Overload_icon.png"},{"name":"Ship of the Line","type":"Starship Trait","obtained":["Legendary Avenger Miracle Worker Battlecruiser"],"desc":"When activating an Emergency Power ability (lasts for 30 sec, stacks up to 3 additional times):
+20% Critical Severity
+10% Critical Severity per each additional stack
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Ship_of_the_Line_icon.png"},{"name":"Ship Of Theseus","type":"Starship Trait","obtained":["Theseus Miracle Worker Destroyer"],"desc":"When activating Innovation, gain bonuses (up to 20 total) until you change maps
Bonuses depend on which Career's Ability activates which Innovation Ability:
Instinctive Rerouting or Containment Layering triggered by:
Eng: +2 Engine Power
Sci: +2 Auxiliary Power
Tac: +2 Weapon Power
Heisenberg Decoupling or Ingenious Solutions triggered by:
Eng: +2 Shield Power
Sci: +7.5 Exotic Particle Generator
Tac: +0.35% Critical Chance
Barclay Maneuver or Plasma Conduit Purge triggered by:
When using hull healing abilities at 100% Hull Strength:
Self: +3.3 All Power Levels for 15 sec.
(Stacks up to 3 times)","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/SIF_Shunt_icon.png"},{"name":"Slippery Target","type":"Starship Trait","obtained":["Vulcan Experimental Scout Vessel"],"desc":"When you activate any Pilot Boff Ability or Auxiliary to Dampeners, for 15 sec:
+300 All Damage Resistance Rating vs foes within 3km
Placate foes within 3km who critically hit you (there is a 15 second lockout before it can placate the same target again)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Slippery_Target_icon.png"},{"name":"Smooth Landing","type":"Starship Trait","obtained":["Freedom Exploration Frigate"],"desc":"On Evasive Maneuvers, for 15 sec:
+100 Kinetic & Torpedo Damage Resistance Rating
+132.8 Hit Points every sec
On Brace for Impact, for 8 sec:
+402.5% Turn Rate strength
+402.5% Flight Speed strength
Up to 15 Defense Rating (Based on current speed: 0)
+5-15% Bonus Torpedo Weapon Damage (Increases with distance to target).
+5% Critical Chance for 10 sec after firing torpedoes from more than 5km away.
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Sniper_(starship)_icon.png"},{"name":"Special Delivery","type":"Starship Trait","obtained":["Courier Pilot Raider"],"desc":"
Activating a Pilot Maneuver grant 20% Cooldown Reduction for Pilot Boff Abilities
Activating Pilot Boff Abilities or Pilot Maneuvers creates 3x Photon Mines: ___ Kinetic Damage (20% Shield Penetration) per mine
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Special_Delivery_icon.png"},{"name":"Specialist Gear","type":"Starship Trait","obtained":["Justiciar Command Star Cruiser"],"desc":"
to foe: When using a Specialist Bridge Officer Ability for the first time in a map, or further Abilities of that same Specialization, trigger an ability against your Target:
Temp Op: +1 Entropy
Miracle Worker: -11 All Power Levels for 6 sec
Pilot: Stacking -16.7% Defense Rating for 25 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Specialist_Gear_icon.png"},{"name":"Specialist Knowledge","type":"Starship Trait","obtained":["Archon Intel Assault Cruiser","Legendary Sovereign Miracle Worker Assault Cruiser"],"desc":"Activating any Intel or Command Bridge Officer abilities:
Self: -20% Recharge Time on Engineering Bridge Officer abilities
Can occur once every 5 seconds
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Specialist_Knowledge_icon.png"},{"name":"Spoils of the Victor","type":"Starship Trait","obtained":["Na'kuhl Tadaari Raider"],"desc":"
Defeating an enemy restores Hull and Shield Hit Points. Can be triggered once every 20 seconds.
+_____ Hull Healing (5% of Max Hull) every 2 sec for 10 sec
+_____ Shield Regeneration every 2 sec for 10 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Spoils_of_the_Victor_icon.png"},{"name":"Spore-Infused Anomalies","type":"Starship Trait","obtained":["Somerville Intel Science Vessel","Batlh Intel Science Vessel"],"desc":"Whenever you activate a Science or Intelligence Bridge Officer Ability:
To foes within 5km of your anomalies:
____ Electrical Damage
-__ All Power Levels for 20 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Spore-Infused_Anomalies_icon.png"},{"name":"Standoff","type":"Starship Trait","obtained":["Kelvin Timeline D4x Pilot Bird-of-Prey"],"desc":"
+15% Bonus Damage to Weapons when attacking a foe's forward 90' arc
(Bonus reduced to +5% vs. Players)
Once per 10 sec, apply Weapons Offline for 2 sec when attacking a foe's forward 90' arc
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Standoff_icon.png"},{"name":"Stay At Your Posts","type":"Starship Trait","obtained":["Scott Operations Miracle Worker Cruiser","Mur'Eq Operations Miracle Worker Cruiser","Nijil Operations Miracle Worker Warbird"],"desc":"
When activating an Engineering or Miracle Worker Bridge Officer ability:
If current Hull at or above 50%: -10% Recharge Time on Tactical Bridge Officer abilities
If current Hull below 50%: -20% Recharge Time on Tactical Bridge Officer abilities
Can occur once every 5 seconds
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Stay_At_Your_Posts_icon.png"},{"name":"Stay on Target","type":"Starship Trait","obtained":["Mercury Tactical Pilot Escort","Kortar Tactical Pilot Raptor","Okhala Tactical Pilot Warbird"],"desc":"
While target is in 90 degree forward arc, once per 4 seconds:
to target: ___ Kinetic Damage","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Stay_on_Target_icon.png"},{"name":"Stealth Torpedo Bomber","type":"Starship Trait","obtained":["Terran Eagle Pilot Raider"],"desc":"
Each sec Cloaked adds 1 stack of this for 45 secs
Using a Pilot Maneuver adds 5 stacks of this for 45 sec
When at 10 stacks, instead this applies Torpedo Spread 2 Weapon Firing Mode for 30 sec and clears stacks
Stacks still apply while Torpedo Spread 2 is ready, banking up an additional 10
When you miss: Gain 1 Streak Breaker counter for 60 sec
At 5 counters:
+20% Accuracy for 15 sec.
+20% Defense for 15 sec
+10% Critical Chance for 15 sec
Prevents gaining Streak Breaker counters for 60 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Streak_Breaker_icon.png"},{"name":"Strike from Shadows","type":"Starship Trait","obtained":["Shran Light Pilot Escort","M'Chla Pilot Bird-of-Prey"],"desc":"When damaging a foe that doesn't have you targeted:
To Self for 30 seconds:
Decreases Threat generation by 60%
+5% Critical Chance
+5% Bonus All Damage
Placate target for 12 sec or until you deal ___ damage to the jammed target.
(Placate can only occur once per 60 seconds per foe)","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Strike_from_Shadows_icon.png"},{"name":"Strike Group Command Authority","type":"Starship Trait","obtained":["Terran Hydra Intel Destroyer"],"desc":"Bonus Damage for Pets based on the strongest Pet you have active:
Fighter: +30% Bonus Damage
Frigate: +40% Bonus Damage
Multi-Vector or Saucer: +50% Bonus Damage
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Strike_Group_Command_Authority_icon.png"},{"name":"Structural Integrity Overcharge","type":"Starship Trait","obtained":["Ajax Engineering Pilot Escort","Qui'tu Engineering Pilot Raptor","Khaiell Engineering Pilot Warbird"],"desc":"
+___% Hull Regeneration (MAX +15%)
(scales with base Engine Power)","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Structural_Integrity_Overcharge_icon.png"},{"name":"Subspace Reinforcements","type":"Starship Trait","obtained":["Elachi Ornash Battlecruiser"],"desc":"
Creates a level __ Elachi Support Craft for 30 seconds after taking a large amount of damage.
(You may have up to 2 Elachi Support Craft active at a time)","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Subspace_Reinforcements_icon.png"},{"name":"Subspatial Warheads","type":"Starship Trait","obtained":["Son'a Intel Battlecruiser"],"desc":"
Hitting with High Yield or Transport Warhead spawns a level _ Subspace Tear that will chase down the nearest foe while causing ___ Physical Damage and -5 Current Engine Power to all foes within 1km
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Subsystem_Redundancies_icon.png"},{"name":"Subwarp Sheath","type":"Starship Trait","obtained":["Icarus Science Pilot Escort","Klavek Science Pilot Raptor","Jaeih Science Pilot Warbird"],"desc":"Gain Armor Penetration with all directed energy weapons (amount based on your speed). Enhances specific powers
Energy Weapons gain __ Armor Penetration
(Scales with speed, max 15)","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Subwarp_Sheath_icon.png"},{"name":"Super Charged Weapons","type":"Starship Trait","obtained":["Endeavour Tactical Star Cruiser","Legendary Verity Command Dreadnought Cruiser","Martok Tactical Battlecruiser","Legendary Bortasqu' Command Battlecruiser","Khopesh Tactical Dreadnought Warbird","Legendary Scimitar Intel Dreadnought Warbird"],"desc":"Firing a Torpedo grants 1 stack of the Super Charged buff Super Charged (Stacks up to 3 times) Directed Energy Weapons gain:
+10% Damage for 20 sec
+1.5% Critical Chance for 20 sec
+6.6% Critical Severity for 20 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Super_Charged_Weapons_icon.png"},{"name":"Superior Area Denial","type":"Starship Trait","obtained":["Mirror Engle Strike Wing Escort"],"desc":"When activating Fire at Will or Scatter Volley:
Grants Fire at Will I and Scatter Volley I to your hangar pets
Upgrades your energy weapons for 20 seconds:
To target hit (Does not stack):
-30 All Damage Resistance Rating for 5 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Superior_Area_Denial_icon.png"},{"name":"Superweapon Ingenuity","type":"Starship Trait","obtained":["Xindi-Primate Ateleth Dreadnought Cruiser"],"desc":"(Passive) Increases duration of Beam Overload by 5 seconds","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Superweapon_Ingenuity_icon.png"},{"name":"Supplementary Coordination Network","type":"Starship Trait","obtained":["Seneca Command Carrier"],"desc":"
When you launch Hangar Pets: 5% Recharge Reduction for Captain Abilities and Command Specialist Bridge Officer Abilities
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Supplementary_Coordination_Network_icon.png"},{"name":"Supremacy","type":"Starship Trait","obtained":["Vaadwaur Astika Heavy Battlecruiser"],"desc":"Enhances Specific Powers
+2 To All Power Settings for 15 seconds per target hit while Cannon: Scatter Volley or Beam: Fire at Will is active.
When using a Shield Heal: Drains Shields from Foes within 3km of the Healed Ally (or Self)
Drain is equal to Shield Healing dealt, divided evenly among up to 5 Foes
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Symmetry_icon.png"},{"name":"Synergistic Restoration","type":"Starship Trait","obtained":["Herald Quas Flight Deck Carrier"],"desc":"
+______ Hit Points every 1 sec for 5 sec upon receiving a shield heal
(Can occur once every 10 seconds)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Synergistic_Restoration_icon.png"},{"name":"Synergistic Tactical Systems","type":"Starship Trait","obtained":["Tal Shiar Mandukar Adapted Destroyer"],"desc":"When activating Rapid Fire, Surgical Strikes, or Reroute Reserves to Weapons:
+50 Starship Particle Generator for 15 sec
+50 Starship Control Expertise for 15 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Synergistic_Tactical_Systems_icon.png"},{"name":"Synthetic Good Fortune","type":"Starship Trait","obtained":["Equinox Pilot Scout Ship"],"desc":"
On Activation: +5 Starship Control Expertise and 0.5% Critical Chance for 5 minutes (stacks up to 40 times)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Synthetic_Good_Fortune_icon.png"},{"name":"Tachyon Dispersal","type":"Starship Trait","obtained":["Advanced Research Vessel (T6)","Laeosa Research Warbird"],"desc":"
Foes: -25% Shield Resistance (While Tachyon Beam is channeled)
After 4 seconds of cancelling Tachyon Beam:
*Foes: -_____ All Shields (Half effectiveness vs. players) every 1 sec for 10 sec
*Foes: -25% Shield Resistance for 10 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Tachyon_Dispersal_icon.png"},{"name":"Tachyon Piercer","type":"Starship Trait","obtained":["Terran Monitor Miracle Worker Carrier"],"desc":"Tachyon Beam will Chain to a Nearby Foe each pulse
Main Beam and Chain deal an additional ___ Radiation Damage (100% Shield Penetration)
Main Beam and Chain remove one Buff from Target
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Tachyon_Piercer_icon.png"},{"name":"Tactical Analysis","type":"Starship Trait","obtained":["Jem'Hadar Heavy Strike Wing Escort (T6)"],"desc":"
Upon activating Tactical Team, your weapons gain 20 armor penetration for 10 seconds
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Tactical_Analysis_icon.png"},{"name":"Tactical Retreat","type":"Starship Trait","obtained":["Faeht Intel Warbird"],"desc":"When reduced to less than 25% hull strength:
+1% Directed Energy Damage per target hit while Cannon: Scatter Volley or Beam: Fire At Will is active.
(Stacks up to 30 times, generate up to 4 stacks per second)","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Target_Rich_Environment_icon.png"},{"name":"Target That Explosion","type":"Starship Trait","obtained":["Earhart Strike Wing Escort","Legendary Excelsior Miracle Worker Heavy Cruiser","Sech Strike Wing Escort"],"desc":"
After activating any Torpedo or Command bridge officer ability, when your next torpedo deals damage:
Up to 5 nearby allies launch a torpedo at the target, dealing ____ Kinetic Damage
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Target_That_Explosion_icon.png"},{"name":"Targeted Excision","type":"Starship Trait","obtained":["Borg Assimilator Dreadnought Carrier"],"desc":"Activating any Beams: Overload or Cannons: Rapid Fire ability applies a rank I version of both to your Hangar Pets","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Targeted_Excision_icon.png"},{"name":"Team Synergy","type":"Starship Trait","obtained":["Jem'Hadar Vanguard Dreadnought Cruiser"],"desc":"To Self and Allies within 10km when using Engineering Team, Science Team or Tactical Team:
Applies a lesser version of the Team ability effects
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Team_Synergy_icon.png"},{"name":"Tear Open the Gates","type":"Starship Trait","obtained":["Fek'Ihri Byr'Jai Interceptor"],"desc":"
Bridge Officer Anomalies spawn Lost Souls that last for 30 sec and deal Physical Damage (Ignores Shields) to a random nearby Foe up to twice per sec (12 max souls)
When using a Specialist Bridge Officer Ability for the first time in a map, or further Abilities of that same Specialization, 35% chance to use any one of:
Temp Op: Chronometric Inversion Field I, Heisenberg Amplifier I, Channeled Deconstruction I
Call Emergency Artillery I, Overwhelm Emitters I, Suppression Barrage I
Deploy Gravitic Induction Platform I, Destabilize Warp Core I, Overwhelm Power Regulators I
Electromagnetic Pulse Probe I, Subnucleonic Carrier Wave I, Ionic Turbulence I
Subspace Boom I, Reinforcements Squadron I, Deploy Countermeasures I
On using any Entropy Consumer Temporal Ops or Commander Bridge Officer Ability:
20% Chance per Entropy on targeted Foe to apply one of Timeline Collapse I, Rapid Decay I, or Gravimetric Conversion I
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Temporal_Replication_icon.png"},{"name":"Temporal Tunneling","type":"Starship Trait","obtained":["Atlantis Temporal Destroyer"],"desc":"When triggered (max once per 15 sec):
100% Firing Cycle Haste for Energy Weapons for 5 sec","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Temporal_Tunneling_icon.png"},{"name":"Terran Goodbye","type":"Starship Trait","obtained":["Mirror Constitution Warship"],"desc":"When you defeat a foe:
When activating Attack Pattern Bridge Officer Abilities:
+30% Exotic Damage for 15 sec
When activating Control Bridge Officer Abilities:
10% Firing Cycle Haste for Energy Weapons for 15 sec","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Terran_Machinations_icon.png"},{"name":"Test Them","type":"Starship Trait","obtained":["Praetor Command Warbird Battlecruiser"],"desc":"
Defeating a marked Foe enables They Are Weak
They Are Weak:
Self and Allies receive +15%-30% Increased Damage and +10%-25% Hull Capacity based on marked Foe's rank
Highest defeated rank applies and removes earlier bonuses
Damaging a Foe during Ambush (the damage buff granted by decloaking) marks them for 40 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Test_Them_icon.png"},{"name":"That's a Big Ship","type":"Starship Trait","obtained":["Legendary Excelsior Miracle Worker Heavy Cruiser"],"desc":"When activating any Captain or Engineering Ability:
+10% Maximum Hit Points for 15 sec
+10 All Damage Resistance Rating for 15 sec
(Stacks up to 3 times)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/That%27s_a_Big_Ship_icon.png"},{"name":"The Best Defense","type":"Starship Trait","obtained":["Mission: House Pegh"],"desc":"Attack Patterns grant to self:
+25% Hull Healing for 10 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/The_Best_Defense_icon.png"},{"name":"The Best Diplomat","type":"Starship Trait","obtained":["Legendary Constitution Miracle Worker Light Cruiser"],"desc":"
During Fire at Will and Beam Overload, Beam Weapon damage is improved by Engine, Shield, and Aux power
Minimum +10% Bonus Damage, maximum +30% Bonus Damage (at 300 total Shield, Engine, and Aux power).
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/The_Best_Diplomat_icon.png"},{"name":"The Best Offense","type":"Starship Trait","obtained":["Terran Sirius Command Dreadnought Cruiser"],"desc":"
Increased Energy Weapon Damage based on Current Shield Percent above 50%
Current Value: +__% All Damage with Directed Energy Weapons
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/The_Best_Offense_icon.png"},{"name":"The Maw of Gre'thor","type":"Starship Trait","obtained":["Fek'Ihri S'torr Warship"],"desc":"While at Full Throttle, to foes behind you:
(Effect stacks up to 100x, duration resets on trigger)
Every fifth defeat:
-15% Recharge Time to Bridge Officer Abilities over 5 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/The_Ruin_of_Our_Enemies_icon.png"},{"name":"Theta Radiation Infused Evasive Maneuvers","type":"Starship Trait","obtained":["Phoenix Prize Pack","First Contact Day"],"desc":"When Evasive Maneuvers are activated, to all enemies in a 5km cone behind you:
____ Radiation Damage
to all targets hit by blast: ___ Radiation Damage per sec, for 6 sec.
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Theta_Radiation_Infused_Evasive_Maneuvers_icon.png"},{"name":"Thirst for Battle","type":"Starship Trait","obtained":["Legendary Bortasqu' Command Battlecruiser"],"desc":"When activating Cloaking Device, Cannon: Rapid Fire, or Cannon: Scatter Volley (lasts for 15 sec):
+150% Turn Rate
+150% Flight Speed
+40% Increased Damage
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Thirst_for_Battle_icon.png"},{"name":"Threaded Particle Projectors","type":"Starship Trait","obtained":["Chekov Intel Science Warship"],"desc":"On Science or Intel Bridge Officer Ability, for 30 sec:
+__ Exotic Particle Generator, improved by Critical Severity up to 75 EPG Maximum","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Threaded_Particle_Projectors_icon.png"},{"name":"Thunder Run","type":"Starship Trait","obtained":["Constitution III Miracle Worker Cruiser"],"desc":"During Fire At Will, Beam Overload, Cloak or Cloak Ambush:
+20% Bonus Beam Damage
+_ Defense Rating (Scales with Speed)
If in Threatening Stance, +150% Threat Generation
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Thunder_Run_icon.png"},{"name":"Time of Need","type":"Starship Trait","obtained":["Legendary Walker Light Battlecruiser"],"desc":"
+10% Incoming Hull Healing (Increases with missing health)
When healed by a boff ability: +25 All Damage Resistance Rating for 10 sec (Stacks up to 3 times)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Time_of_Need_icon.png"},{"name":"Time to Kill","type":"Starship Trait","obtained":["Krenim Annorax Science Dreadnought"],"desc":"
to self: +10% All Damage for 15 sec when using a Science Bridge Officer Ability
(Stacks up to 3 times)","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Time_to_Kill_icon.png"},{"name":"Torpedo Barrage","type":"Starship Trait","obtained":["Elachi Sheshar Command Dreadnought Cruiser","Elachi Sheshar Intel Dreadnought Cruiser"],"desc":"
Enables Torpedo: High Yield I after launching a Torpedo: High Yield attack.
(30 second cooldown)","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Torpedo_Barrage_icon.png"},{"name":"Torpedo Command and Control","type":"Starship Trait","obtained":["Legendary Akira Multi-Mission Command Cruiser"],"desc":"
On Command Ability, for 6 sec: Pets' Kinetic Weapon Attacks apply -2.5 Stacking Kinetic Resistance Rating for 120 sec
On Miracle Worker Ability, for 6 sec: Your Kinetic Weapon Attacks apply -2.5. Stacking Kinetic Resistance Rating for 120 sec
Max -50 Kinetic Resistance Rating
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Torpedo_Command_and_Control_icon.png"},{"name":"Totally Lost All Control","type":"Starship Trait","obtained":["Sh'vhal Temporal Science Spearhead"],"desc":"While above 80% Max Shields, activating a Shield Healing Boff Ability grants to self:
+100% Critical Hit Chance with Weapons for 4 sec
+200 Critical Severity Rating with Weapons for 4 sec
Once Triggered, will not trigger again for 20 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Totally_Lost_All_Control_icon.png"},{"name":"Transcranial Sensor Link","type":"Starship Trait","obtained":["Legendary Sovereign Miracle Worker Assault Cruiser"],"desc":"
Defeated Foes larger than frigates drop pickups that improve Shield Penetration
+10 Shield Penetration per Foe analyzed, until mapmove (max 20 Foes analyzed)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Transcranial_Sensor_Link_icon.png"},{"name":"Trauma Response","type":"Starship Trait","obtained":["Nobel Miracle Worker Research Science Vessel"],"desc":"Shield Heals grant Buffs to Self based on Target:
Used on Self: +5% Shield Healing and +5% Max Shield Capacity
Used on Ally: +7.5% Shield Penetration
Each lasts for 30 sec and stacks up to 10 times","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Trauma_Response_icon.png"},{"name":"Tricks of the Trade","type":"Starship Trait","obtained":["Jem'Hadar Vanguard Warship"],"desc":"Activating Auxiliary Power to the Structural Integrity Field or any Miracle Worker Bridge Officer Ability grants:
-20% Weapon Power Cost for yourself and allies within 7.5km for 15 sec.
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Turtle_icon.png"},{"name":"Unconventional Tactics","type":"Starship Trait","obtained":["Strategist (specialization)","Gamma Recruitment"],"desc":"When Brace for Impact is activated:
Unconventional Tactics: +15% Bonus All Damage for 15 sec
Improved Uncon.Tactics: +20% Bonus All Damage for 15 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Unconventional_Tactics_icon.png"},{"name":"Unified Engineering","type":"Starship Trait","obtained":["Buran Command Dreadnought Cruiser","Qoj Command Dreadnought Cruiser"],"desc":"When activating Auxiliary to Structural or any Command Bridge Officer Ability:
To Team and Self for 15 sec:
+10% Maximum Hull Capacity
+10% Bridge Officer Ability Recharge Speed
+10% Flight Turn Rate
+10% Flight Speed
+50% Hull Regen
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Unified_Engineering_icon.png"},{"name":"Universal Designs","type":"Starship Trait","obtained":["Crossfield Science Spearhead Refit"],"desc":"When activating a Universal Console (lasts for 20 sec, stacks up to 5 times):
+2% Critical Chance
+10% Critical Severity
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Universal_Designs_icon.png"},{"name":"Unstable Anomalies","type":"Starship Trait","obtained":["Paradox Temporal Dreadnought"],"desc":"Upon expiration of Gravity Well, Tyken's Rift, Chronometric Inversion Field or Timeline Collapse: (Applies to up to 5 foes within 5 km):
____ Kinetic Damage (Ignores Shields)
-20% Accuracy Rating
-28.6% All Damage
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Unstable_Anomalies_icon.png"},{"name":"Vanguard Shield Shaping","type":"Starship Trait","obtained":["Dauntless II Command Science Dreadnought"],"desc":"
Torpedo Firing Modes and Exotic Bridge Officer Abilities grant:
+20% Bonus Kinetic Damage for 30 sec
+25% Forward Shield Capacity for 30 sec
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Vanguard_Shield_Shaping_icon.png"},{"name":"Vanguard Specialists","type":"Starship Trait","obtained":["Legendary Jem'Hadar Vanguard Pilot Attack Ship"],"desc":"
Specialist Bridge Officer Abilities that apply Weapon Modification have their Recharge Times reduced by 33% and their Durations extended by 5 seconds.
Creates a Warp Shadow of your ship for 15 sec that will taunt NPC enemy starships when you cloak.
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Warp_Shadow_Decoy_icon.png"},{"name":"Waylay","type":"Starship Trait","obtained":["Herald Baltim Heavy Raider"],"desc":"+_____ Shield Regeneration for each facing when attacking an enemy's rear arc with Directed Energy Weapons","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Waylay_icon.png"},{"name":"Weapon Emitter Overdrive","type":"Starship Trait","obtained":["Vaadwaur Miracle Worker Juggernaut"],"desc":"When using a Beam or Cannon Bridge Officer ability: For 20 sec:
Increases weapon power drained by 50%
+10% Critical Chance to Directed Energy Weapons
+50 Accuracy Rating
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Weapon_Emitter_Overdrive_icon.png"},{"name":"Weapon System Synergy","type":"Starship Trait","obtained":["Manticore Heavy Destroyer","Duvqu' Heavy Destroyer","Dinaes Warbird Destroyer","Jem'Hadar Vanguard Heavy Destroyer"],"desc":"
On activation of Energy Weapons, gain 1 stack of Weapon System Synergy
After 10 stacks, Projectile Weapons gain +25% Damage and +50% Shield Bleedthrough for 10sec
Upon expiration, cannot gain stack again for 20sec
X% - 15% Firing Cycle Haste for Energy Weapons for 30 sec (max, at 150 shield power)
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Weapons_Hot,_Deflectors_to_Full_icon.png"},{"name":"Wild Weasel","type":"Starship Trait","obtained":["Terran Adamant Intel Heavy Raider"],"desc":"
When using Evasive Maneuvers or Intel Bridge Officer Abilities, create a Wild Weasel Shuttle to attract attention of nearby enemies for 20 sec, or until destroyed
","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Wild_Weasel_icon.png"},{"name":"Withering Barrage","type":"Starship Trait","obtained":["Legendary Defiant Pilot Warship","Valiant Tactical Escort","Kor Bird-of-Prey","Legendary B'rel Bird-of-Prey","M'Chla Bird-of-Prey Refit","Legendary T'liss Light Intel Warbird","Malem Light Warbird"],"desc":"Extends duration of Cannon: Scatter Volley by 4 sec.","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Withering_Barrage_icon.png"}],"personal_traits":[{"name":"A Good Day to Die","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"You are always willing to go down fighting with your ship. Go Down Fighting may be activated at any Hull integrity. Its scaling benefits will function as though your Hull is at 50% Hull Integrity, at most.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/A_Good_Day_to_Die_icon.png"},{"name":"Ablative Shell","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Taking inspiration from insects, you have installed a special system of shield generators that are able to shed damaged outer defensive layers in order to rapidly replace them with stronger, healthier defenses.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Ablative_Shell_icon.png"},{"name":"Absolute Candor","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"When controlled, remove Control effects (20 sec recharge) +100% Exploit Damage","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Absolute_Candor_icon.png"},{"name":"Abundance of Caution","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. You are just paranoid enough to protect yourself from surprise engagements, whether they be from confused allies unable to tell friend from foe, or from sudden ambushes of decloaking or suprise enemies that initiate combat while already in close proximity.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Abundance_of_Caution_icon.png"},{"name":"Accept No Sacrifice","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"+25% Healing on Targets below half Health.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Accept_No_Sacrifice_icon.png"},{"name":"Accurate","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. Improves the accuracy of space weapons.","availability":"Alien, Andorian, Bajoran, Benzite, Betazoid, Bolian, Caitian, Ferasan, Ferengi, Gorn, Human, Joined Trill, Klingon, Lethean, Liberated Borg, Nausicaan, Orion, Pakled, Reman, Rigelian, Romulan, Saurian, Talaxian, Tellarite, Trill, Vulcan","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Accurate_icon.png"},{"name":"Active Armor Hardening","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Provides scaling damage resistance rating as health decreases in ground combat.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Active_Armor_Hardening_icon.png"},{"name":"Active Hull Hardening","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Provides scaling damage resistance rating as health decreases in space combat.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Active_Hull_Hardening_icon.png"},{"name":"Active Rerouting","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Shield Heal from Kit Abilities","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Active_Rerouting_icon.png"},{"name":"Acute Senses","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Makes it significantly easier to detect stealthed opponents and increases your exploit damage by 10%. Some attacks can perform an Exploit for bonus damage if the target is Exposed. This trait increases the damage done by a successful Exploit. This trait also decreases the bonus damage you take when enemies attack you with Flanking bonuses.","availability":"Alien, Benzite, Ferengi, Gorn, Klingon, Lethean, Liberated Borg, Orion, Pakled, Romulan, Vulcan","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Acute_Senses_icon.png"},{"name":"Adaptive Defense (ground)","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Gain 40 Damage Resistance Rating divided by number of enemies targeting you","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Adaptive_Defense_(ground)_icon.png"},{"name":"Adaptive Defense (space)","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Gain 40 Damage Resistance Rating divided by number of enemies targeting you","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Adaptive_Defense_(space)_icon.png"},{"name":"Adaptive Offense (ground)","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Gain 2.7% Critical Chance On Critically Striking, 0.9% Critical Chance becomes 3% Critical Severity for 10 sec Max 9% Critical Severity","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Adaptive_Offense_(ground)_icon.png"},{"name":"Adaptive Offense (space)","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Gain 2.7% Critical Chance On Critically Striking, 0.9% Critical Chance becomes 3% Critical Severity for 10 sec Max 9% Critical Severity","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Adaptive_Offense_(space)_icon.png"},{"name":"Adrenal Release","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"You are able to enter a berserker rage at will, drastically increasing your ability to deal damage. However, you also take more damage from all sources while in this state.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Adrenal_Release_icon.png"},{"name":"Advanced Engines","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Increases ships Flight Speed & Turn Rate","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Advanced_Engines_icon.png"},{"name":"Advanced Hull Reinforcement","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Provides minor damage resistance in space combat.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Advanced_Hull_Reinforcement_icon.png"},{"name":"Advanced Rapid Support","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Your Career-specific Fleet ability has a reduced Recharge Time. This applies to Engineering Fleet, Tactical Fleet, and Science Fleet.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Advanced_Rapid_Support_icon.png"},{"name":"Advanced Targeting Systems","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Slightly increases critical severity in space combat.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Advanced_Targeting_Systems_icon.png"},{"name":"Against All Odds","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Increased Hull Healing on targets who are on low Hull.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Against_All_Odds_icon.png"},{"name":"Aggressive","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Improves the damage you deal and makes enemies more likely to attack you over other targets.","availability":"Alien, Andorian, Bajoran, Ferasan, Gorn, Klingon, Lethean, Liberated Borg, Human, Nausicaan, Orion, Pakled, Reman, Rigelian, Saurian","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Aggressive_icon.png"},{"name":"Agony Modulator","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait: Your kit powers that Confuse, Disable, Hold, Placate, or Root the target, or reduce Run Speed, also cause damage over time to the target.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Agony_Modulator_icon.png"},{"name":"Airiam's Augments","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"+Damage Over Time and Area of Effect Resistance","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Airiam%27s_Augments_icon.png"},{"name":"Airiam's Efficiency","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Damage Over Time and Area of Effect Resistance","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Airiam%27s_Efficiency_icon.png"},{"name":"Ambush Fighter","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Ambush_Fighter_icon.png"},{"name":"Anchored","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. If your starship remains stationary for any reason, you will begin gaining bonuses to your outgoing damage, while your passive resistances to incoming damage suffer a small penalty. As soon as you are mobile again, both the bonus and penalty will be lost.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Anchored_icon.png"},{"name":"Anti-Time Entanglement Singularity","type":"activereputation","environment":"space","display_type":"Active Space Reputation Trait","desc":"Shrinking AoE Damage Hazard, Slows and Holds Foes","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Anti-Time_Entanglement_Singularity_icon.png"},{"name":"Armor Penetration","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Ground weapons have increased Armor Penetration","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Armor_Penetration_icon.png"},{"name":"Assault Drone Fabrication","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Support Drones are fabricated with additional combat subroutines, giving them a Wide Beam secondary fire.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Assault_Drone_Fabrication_icon.png"},{"name":"Assault Training","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait: Increases Damage from Assault Weapons.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Assault_Training_icon.png"},{"name":"Astrophysicist","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. Improves your Starship Particle Generators, Flow Capacitors, and Sensors stats, which enhance ship's Exotic Particle Damage, Energy Drains and Stealth Detection, as well as your Confuse and Placate resistance.","availability":"Alien, Andorian, Bajoran, Benzite, Betazoid, Bolian, Ferengi, Gorn, Human, Joined Trill, Klingon, Lethean, Liberated Borg, Nausicaan, Orion, Pakled, Reman, Rigelian, Saurian, Talaxian, Tellarite, Trill, Vulcan","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Astrophysicist_icon.png"},{"name":"Automated Protomatter Conduits","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Gain Hull and Shield Regeneration when critically hit","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Automated_Protomatter_Conduits_icon.png"},{"name":"Automated Rerouting","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Chance to receive a Shield Heal when activating any Bridge Officer ability.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Automated_Rerouting_icon.png"},{"name":"Auxiliary Power Configuration - Defense","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"In space combat you gain a bonus to Maximum Hull HP, Maximum Shield HP, Kinetic Damage Resistance Rating and Energy Damage Resistance Rating that scales based on your Auxiliary Power Level.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Auxiliary_Power_Configuration_-_Defense_icon.png"},{"name":"Auxiliary Power Configuration - Offense","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"In space combat you gain a damage and accuracy boost based on your Auxiliary Power Level.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Auxiliary_Power_Configuration_-_Offense_icon.png"},{"name":"Beam Barrage","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Gain Beam Damage when activating Beam skills","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Beam_Barrage_icon.png"},{"name":"Beam Training","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Increases Damage from your Beam weapons","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Beam_Training_icon.png"},{"name":"Berserker","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait: Scaling Damage Increase.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Berserker_icon.png"},{"name":"Bio-Molecular Shield Generator","type":"activereputation","environment":"space","display_type":"Active Space Reputation Trait","desc":"Bio-Molecular Shield Generator creates a fixed position shield generator, in space combat, that regenerates starship shields and reduces the damage taken by starship shields for allies in the immediate area.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Bio-Molecular_Shield_Generator_icon.png"},{"name":"Biotech Patch","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Improves the effectiveness of all your abilities which restore Hull.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Biotech_Patch_icon.png"},{"name":"Bite","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Activatable Ground Trait. Deals moderate melee damage and poisons the target. This attack can Exploit the target.","availability":"Gorn","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Bite_icon.png"},{"name":"Blaze of Glory","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Short Duration Rez on Death","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Blaze_of_Glory_icon.png"},{"name":"Blissful Agony","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait: You gain a bonus to Control and Damage Resistance and a Heal over Time effect for ten seconds when you are the target of a Control effect. May occur once every 30 seconds.","availability":"Alien, Andorian, Bajoran, Benzite, Betazoid, Bolian, Caitian, Ferasan, Ferengi, Gorn, Human, Joined Trill, Klingon, Lethean, Liberated Borg, Nausicaan, Orion, Pakled, Reman, Rigelian, Romulan, Saurian, Talaxian, Tellarite, Trill, Vulcan","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Blissful_Agony_icon.png"},{"name":"Blue Skies","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. Starting at 75% Hull, you will gain increasing bonuses to Flight Speed, Turn Rate, and Defense Rating as your Hull continues to fall lower and lower. This bonus is recalculated every 0.5 sec.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Blue_Skies_icon.png"},{"name":"Bombardier","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. It takes a special kind of mind to intuit how best to control the explosions of spatial charges, grenades and percussive anomalies. That mind lives on in you, even the most chaotic forces dance to your tune.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Bombardier_icon.png"},{"name":"Bond With Life","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Used on Self: Manage animals Used on valid animal: Create Bond if animal is low Health Used on other Foe: Deploy active animal for 80 sec","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Bond_With_Life_icon.png"},{"name":"Borg Nanites","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Regenerates shields every few seconds, and decreases the length of time between each pulse of health regeneration.","availability":"Liberated Borg","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Borg_Nanites_icon.png"},{"name":"Brawler","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait: You gain additional bonuses by engaging opponents in Melee combat.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Brawler_icon.png"},{"name":"Brutal Impetus","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Brutal_Impetus_icon.png"},{"name":"Bulkhead Technician","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait: Increases your Maximum Hull Hit Points.","availability":"Alien, Andorian, Bajoran, Benzite, Betazoid, Bolian, Caitian, Ferasan, Ferengi, Gorn, Human, Joined Trill, Klingon, Lethean, Liberated Borg, Nausicaan, Orion, Pakled, Reman, Rigelian, Romulan, Saurian, Talaxian, Tellarite, Trill, Vulcan","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Bulkhead_Technician_icon.png"},{"name":"Cannon Training","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait: Increases Damage from your Cannon weapons.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Cannon_Training_icon.png"},{"name":"Choose to Live","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Issue an ultimatum to your chosen foe: Either they will be unwilling to fight you, or they will suffer a severe debuff against resisting Melee Attacks. It is their choice.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Choose_to_Live_icon.png"},{"name":"Chrono-Capacitor Array","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Reduces Bridge Officer Recharge Times","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Chrono-Capacitor_Array_icon.png"},{"name":"Circulatory Redundancies","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Provides innate resistance to the effects of toxins and fires.","availability":"Saurian","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Circulatory_Redundancies_icon.png"},{"name":"Close Quarters Combatant","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Melee Damage and Run Speed","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Close_Quarters_Combatant_icon.png"},{"name":"Coalition Squad Tactics","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait: You gain situational bonuses, depending upon the compilation of your team. For each Player on your team, you will gain a different personal bonus depending upon their profession (Engineer, Science, or Tactical).","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Coalition_Squad_Tactics_icon.png"},{"name":"Coalition Starship Tactics","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait: You gain situational bonuses, depending upon the composition of your team. For each Player on your team including yourself, you will gain a different personal bonus depending upon their profession (Engineer, Science, or Tactical).","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Coalition_Starship_Tactics_icon.png"},{"name":"Cold Blooded","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Provides moderate resistance to fire damage and some resistance to plasma fire damage over time effects.","availability":"Alien","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Cold_Blooded_icon.png"},{"name":"Cold Dwelling","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Provides moderate resistance to movement debuffs, that is, anything that slows or stops your run speed.","availability":"Andorian, Aenar","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Cold_Dwelling_icon.png"},{"name":"Combat Awareness","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Damage against Controlled targets","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Combat_Awareness_icon.png"},{"name":"Combined Assault","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"You quickly designate targets for your away team to focus fire. Your Fire on my Mark's recharge time is reduced if the target dies while it is still active.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Combined_Assault_icon.png"},{"name":"Concussive Tachyon Emission","type":"activereputation","environment":"ground","display_type":"Active Ground Reputation Trait","desc":"AOE Heavy Shields Drain","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Concussive_Tachyon_Emission_icon.png"},{"name":"Conduit","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"You gain extra benefit from using all forms of Shield Charges and Power Cells. When using a Shield Charge, you will trigger an extra amount of Shield Healing. When using a Power Cell, you will trigger an extra Damage Bonus to energy weapons.
+10% All Energy Damage (*Power Cells Only)
Additional Shield Heal (*Shield Charges only)
","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Conduit_icon.png"},{"name":"Conservation of Energy","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. This trait causes all energy weapon attacks against you to have a chance of increasing your Exotic Damage. This damage increase stacks up to three times. Exotic Damage powers are powers whose damage increases with the Starship Particle Generators skill.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Conservation_of_Energy_icon.png"},{"name":"Consulting the Team","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. When the Captain's Health falls below 50%, recover half the recharge time of all Team Kit Modules and Bridge Officer Abilities. 120 second recharge.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Consulting_the_Team_icon.png"},{"name":"Context is for Kings","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Context_is_for_Kings_icon.png"},{"name":"Controlled Countermeasures","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Damage against Controlled targets","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Controlled_Countermeasures_icon.png"},{"name":"Coordinated Targeting Solution","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"You can quickly coordinate firing solutions on vulnerable ships. Your Fire on my Mark's recharge time is reduced if the target dies while it is still active.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Coordinated_Targeting_Solution_icon.png"},{"name":"Corrosive Blood","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Provides innate resistance to the effects of toxins. Whenever you are bitten, your corrosive blood inflicts toxic damage on the attacker.","availability":"Bolian","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Corrosive_Blood_icon.png"},{"name":"Counter-Stroke","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"When Controlled, gain Crit Severity","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Counter-Stroke_icon.png"},{"name":"Courier Weapons Capacitors","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Courier_Weapons_Capacitors_icon.png"},{"name":"Courier's Reflexes","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Courier%27s_Reflexes_icon.png"},{"name":"Covert","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Increases the effectiveness of your stealth abilities and increases your exploit damage. Some attacks can perform an Exploit for bonus damage if the target is Exposed. This trait increased the damage done by a successful Exploit.","availability":"Alien, Andorian, Bajoran, Betazoid, Bolian, Caitian, Ferasan, Ferengi, Gorn, Human, Klingon, Lethean, Nausicaan, Pakled, Reman, Romulan, Saurian, Tellarite, Trill, Vulcan","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Covert_icon.png"},{"name":"Creative","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Improves effectiveness of Kit Module abilities.","availability":"Alien, Andorian, Benzite, Bolian, Caitian, Ferengi, Gorn, Human, Jem'Hadar Vanguard , Joined Trill, Klingon, Lethean, Nausicaan, Orion, Pakled, Rigelian, Romulan, Saurian, Talaxian, Tellarite, Trill, Vulcan","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Creative_icon.png"},{"name":"Crippling Fire","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. This trait causes all of your critical hits with attacks to reduce your target's Accuracy by a moderate amount. This effect stacks up to three times.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Crippling_Fire_icon.png"},{"name":"Critical Deflection","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Critical Hit Chance Debuff","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Critical_Deflection_icon.png"},{"name":"Critical Feint","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Critical Hit Chance Debuff","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Critical_Feint_icon.png"},{"name":"Crucial Component Redistribution","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Improves your starship's resistance to control effects and improves your Antiproton Damage Resistance in space combat.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Crucial_Component_Redistribution_icon.png"},{"name":"Cryo Immobilizer Module","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"You have a chance to inflict cold damage over time and immobilize your target when you deliver a critical hit in ground combat.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Cryo_Immobilizer_Module_icon.png"},{"name":"Cyclical Power Capacitors","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Drain Expertise after using Energy drain or Shield Drain Bridge Officer.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Cyclical_Power_Capacitors_icon.png"},{"name":"Dangers to the Alliance","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Dangers_to_the_Alliance_icon.png"},{"name":"Deadly Aim","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Slightly increases critical severity in ground combat.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Deadly_Aim_icon.png"},{"name":"Defiance","type":"activereputation","environment":"ground","display_type":"Active Ground Reputation Trait","desc":"Defiance grants a massive damage resistance buff, a large damage buff and a healing over time effect for a short time. This cannot be used unless your health is below 50%.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Defiance_icon.png"},{"name":"Deft Cannoneer","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Gain Turn Rate and Inertia when activating Cannon skills *Grants Deft Cannoneer","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Deft_Cannoneer_icon.png"},{"name":"Delta Recruit","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Team Earns Dilithium Ore on Kill","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Delta_Recruit_icon.png"},{"name":"Deploy Sensor Interference Platform","type":"activereputation","environment":"space","display_type":"Active Space Reputation Trait","desc":"Deploy Sensor Interference Platform - Taunt and Damage Debuff","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Deploy_Sensor_Interference_Platform_icon.png"},{"name":"Deprogrammed","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. First-hand experience with the Elachi-augmented indoctrination process used by the Tal Shiar provides you with minor innoculation to Elachi gas, and a slight insight into Elachi thought processes. You ignore the damage debuffing effects of Elachi gas clouds, and gain a 3% damage bonus against Elachi targets on the ground.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Deprogrammed_icon.png"},{"name":"Destabilizing Phase Array","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Trigger Damage Immunity When Hit","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Destabilizing_Phase_Array_icon.png"},{"name":"Destabilizing Phase Screen","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Trigger Damage Immunity When Hit","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Destabilizing_Phase_Screen_icon.png"},{"name":"Diburnium Impact Lattice","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Phaser Damage and Control Resistance","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Diburnium_Impact_Lattice_icon.png"},{"name":"Diburnium Mesh","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Phaser Damage and Control Resistance","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Diburnium_Mesh_icon.png"},{"name":"Disabling Strikes","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"You will knock down your enemy when you land a critical hit in ground combat, as long as this effect is active. A successful critical hit will consume this effect temporarily, which will refresh 20 seconds later.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Disabling_Strikes_icon.png"},{"name":"Disassembler","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Disassembler_icon.png"},{"name":"Distributed Shield Rerouting","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Distributed Shield Rerouting causes Reroute Power to Shields to apply a weaker shield heal to nearby allies when activated.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Distributed_Shield_Rerouting_icon.png"},{"name":"Duelist's Fervor","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"5% All Damage and 5 Accuracy Rating for 10 sec (Effect stack up to 3 times)","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Duelist%27s_Fervor_icon.png"},{"name":"Dulce Et Decorum Est","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Dulce_Et_Decorum_Est_icon.png"},{"name":"Dumb Luck","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Increases your vulnerability to mind controlling attacks, but makes you incredibly lucky.","availability":"Pakled","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Dumb_Luck_icon.png"},{"name":"Efficient Captain","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. Provides a bonus to Warp Core Efficiency skill, improving all power levels (Weapon, Shield, Engine and Auxiliary) of your ship when your power is low. This bonus starts at +0 at 75 power, and scales up as your power setting is lowered.","availability":"Alien, Benzite, Bolian, Lethean, Jem'Hadar, Jem'Hadar Vanguard","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Efficient_Captain_icon.png"},{"name":"Elusive","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. Increases your ship's Defense value which reduces the chance for enemy ships to hit you with their weapons.","availability":"Alien, Andorian, Bajoran, Benzite, Bolian, Caitian, Ferasan, Ferengi, Human, Joined Trill, Klingon, Lethean, Liberated Borg, Nausicaan, Orion, Pakled, Reman, Rigelian, Romulan, Saurian, Talaxian, Tellarite, Trill, Vulcan","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Elusive_icon.png"},{"name":"Emergency Fix","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"When critically hit in ground combat you have a chance to apply Emergency Fix which causes you to regenerate health and gain shield damage resistance for a short time. The chance for this effect to trigger increases as your health decreases.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Emergency_Fix_icon.png"},{"name":"Emergency Personal Cloaking Device","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Cloak Self when at Low Health","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Emergency_Personal_Cloaking_Device_icon.png"},{"name":"Emergency Secondary Shielding","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"You gain an instant heal to your shields when you are critically hit in space combat, as along as this effect is active. Being critically hit will consume the effect temporarily, which will refresh 20 sconds later.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Emergency_Secondary_Shielding_icon.png"},{"name":"Empathic","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Reduces the amount of attention you attract during battle and decreases the length of time between each pulse of health regeneration for your team.","availability":"Betazoid","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Empathic_icon.png"},{"name":"Empathic Adaptation","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Grants a chance to increase Shield Hardness by a small amount when hit in ground combat. This chance is doubled versus Psionic Damage. Can be stacked up to 5 times.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Empathic_Adaptation_icon.png"},{"name":"Empathic Reverberation","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Grants a chance to reflect Energy Damage when hit in ground combat. Chance is doubled versus Psionic Damage. This effect cannot be triggered more than once every 10 seconds.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Empathic_Reverberation_icon.png"},{"name":"Energized Nanites","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Heals Health when Dealing Damage.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Energized_Nanites_icon.png"},{"name":"Energy Refrequencer","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Heals Hull when Dealing Damage","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Energy_Refrequencer_icon.png"},{"name":"Engineered Soldier","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Improves a range of offensive capabilities, including ranged weapon damage, critical hit chance, critical hit damage and melee damage.","availability":"Jem'Hadar","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Engineered_Soldier_icon.png"},{"name":"Engineered Soldier (Space)","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Bonus Weapon damage, Critical Chance, and Critical Severity","availability":"Jem'Hadar Vanguard","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Engineered_Soldier_(Space)_icon.png"},{"name":"Enhanced Armor Penetration","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Ship weapons have increased Armor Penetration","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Enhanced_Armor_Penetration_icon.png"},{"name":"Enhanced Personal Shields","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Increases your shield health in ground combat.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Enhanced_Personal_Shields_icon.png"},{"name":"Enhanced Rending Shots","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Weapon Non-Crits increase Crit Chance","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Enhanced_Rending_Shots_icon.png"},{"name":"Enhanced Sensors","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Control and Drain Strength from Captain Abilities","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Enhanced_Sensors_icon.png"},{"name":"Enhanced Shield Penetration","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Your directed energy attacks ignore some of your target's shields in space combat.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Enhanced_Shield_Penetration_icon.png"},{"name":"Enhanced Shield Systems","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Increases your ship's shield health in space combat.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Enhanced_Shield_Systems_icon.png"},{"name":"Enlightened","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Enlightened_icon.png"},{"name":"EPS Manifold Efficiency","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. When you use Emergency Power to Auxiliary, Emergency Power to Engines, Emergency Power to Shields, or Emergency Power to Weapons, this trait causes all of your other power levels to gain a moderate subsystem boost. When you use any Battery, this trait causes all of your other power levels to gain a large subsystem boost.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/EPS_Manifold_Efficiency_icon.png"},{"name":"EPS Overload","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. You carefully overload your EPS conduits, resulting in increased weapons performance. The exact nature of the improvement is based on which power level was highest at the time of activation.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/EPS_Overload_icon.png"},{"name":"Evasive Tactics","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Control Immunity","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Evasive_Tactics_icon.png"},{"name":"Exotic Absorption","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"When struck by any Exotic Damage ability, gain 20% Shield Hardness and a minor Shield Regeneration for 10 seconds (max once per 60 seconds)","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Exotic_Absorption_icon.png"},{"name":"Expedient Care","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Expedient_Care_icon.png"},{"name":"Expedient Repairs","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Your repairs expertise allows you to briefly improve the performance of allied starships that you help to restore. Additionally, when restoring an ally other than yourself, all of your Hull and Shield Healing abilities will recharge more quickly.
To Healed Ally: Increased All Damage output and All Damage Resistance Rating
To Self: Reduce recharge timers on Shield and Hull Healing abilities.
","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Expedient_Repairs_icon.png"},{"name":"Eyes of the Swarm","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Linked sensor grids provide extra data in real-time, allowing a carrier to gather additional battlefield information from their active hangar pets. Stacks up to 5 times max.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Eyes_of_the_Swarm_icon.png"},{"name":"Failsafe Scrambler","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"When your hull drops below 20%, automatically Placate all foes within 10km for 5 seconds and reset Threat vs. all nearby NPCs (max once per 90 seconds)","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Failsafe_Scrambler_icon.png"},{"name":"Feel the Weight of Our Presence","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. Each friendly ship on the map debuffs Damage Resistance Rating of Foes within 12km by 0.5 for 10sec, stacking up to 12.5 for 25 Allies. Mines and Torpedos don't count, but Hangar Pets, Distress Beacons, Turrets, and all other forms of Allies do. The sight of a ship can strike fear into the hearts of foes, but it is the people represented by that ship which form its true strength. A fleet, an alliance, or even just a cause, what matters most is the people it champions. [Applies \"Feel the Weight of our Presence\": -0.5 All Damage Resistance Rating for 10 sec","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Feel_the_Weight_of_Our_Presence_icon.png"},{"name":"Feline Instincts","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"Caitian","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Feline_Instincts_icon.png"},{"name":"Field Researcher","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. This trait improves your damage dealt to enemies affected by Control or Debuff powers.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Field_Researcher_icon.png"},{"name":"Field Technician","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait: Reduces recharge time for Kit abilities.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Field_Technician_icon.png"},{"name":"Fire Ball Escape","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"You ride the shockwave of a warp corp breach and harness some of its power. You are immune to one Warp Core Breach per 120 seconds, and being hit by one while immune in this way improves your Turn Rate, Flight Speed, Defense, and Critical Severity for a short time.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Fire_Ball_Escape_icon.png"},{"name":"Firearms Specialist","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Firearms_Specialist_icon.png"},{"name":"Fleet Coordinator","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait: Increases your Damage based on how many players are in your party. (Self Included)","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Fleet_Coordinator_icon.png"},{"name":"Fleet Physicist","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Fleet_Physicist_icon.png"},{"name":"Fleet Tactician","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Fleet_Tactician_icon.png"},{"name":"Fleet Technician","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Fleet_Technician_icon.png"},{"name":"Fluidic Antigens","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Fluidic_Antigens_icon.png"},{"name":"Fluidic Cocoon","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Fluidic_Cocoon_icon.png"},{"name":"Forced Challenge","type":"activereputation","environment":"space","display_type":"Active Space Reputation Trait","desc":"Forced challenge will tractor your target to you and deal shield damage to their forward shield facing. This is a challenge to your opponent that can not be denied.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Forced_Challenge_icon.png"},{"name":"Fortified Hull","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Increased Max Hull.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Fortified_Hull_icon.png"},{"name":"Fragment of AI Tech","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Improves Control Expertise. Improves Energy Weapon Damage based on Control Expertise (maximum 30% at 300 Control Expertise)
Many of Control's ships were left behind after the battle, positively riddled with technology gained from its portion of the Sphere data. Despite Starfleet's best efforts, it proved impossible to keep all of these advances under wraps. +__% Energy Weapon Damage based on Control Expertise (Max +30% at 300 Control Expertise) +50 Control Expertise (Improves Control Effects / Resistance to Same) Skills that affect this ability: Control Expertise (Improves Control Effects / Resistance to Same)","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Fragment_of_AI_Tech_icon.png"},{"name":"Fresh From R&R","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Team Bridge Officer Abilities' minimum cooldowns are 5 seconds faster. Additionally, the first Control effect applied to the ship is cleansed and the ship gain 3 seconds of Control immunity thereafter. The cleanse effect has a 45 second recharge. Team abilities are: Engineering Team, Tactical Team, Science Team, Intel Team and Pilot Team.
The moral benefits of having a well-rested crew are no easier to quantify than they are to forgo.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Fresh_From_R%26R_icon.png"},{"name":"Friends in Unusual Places","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Friends_in_Unusual_Places_icon.png"},{"name":"Fulcrum Shift","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait: Flight Speed and Turn Rate Enhanced by Control Bridge Officer Abilities","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Fulcrum_Shift_icon.png"},{"name":"Fury","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Gradually increases your damage once your health drops below half, making you deal more damage the closer you come to death.","availability":"Andorian","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Fury_icon.png"},{"name":"Galvanized Munitions","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"A percentage of Cannon and Turret damage heals your front shield facing.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Galvanized_Munitions_icon.png"},{"name":"Gamma Recruit","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Team Earns Salvage on Kill","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Gamma_Recruit_icon.png"},{"name":"Give Your All","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Gain Damage Reduction from Engineering abilities","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Give_Your_All_icon.png"},{"name":"Go Fast!","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait: An advanced understanding of propulsion systems allows your ship to be faster at and more agile at Impulse speeds.
Weapon Critical Strikes restore a small amount of Captain Ability recharge time. Cannot reduce an ability below its minimum recharge time. Maximum one reduction per 1.33 seconds.
Also provides a 20% discount in all store prices for items sold for energy credits or gold-pressed latinum.","availability":"Ferengi","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Lobes_icon.png"},{"name":"Logical","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Provides innate resistance to the effects of psionic attacks as well as confuses and placate.","availability":"Vulcan","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Logical_icon.png"},{"name":"Lower Decks Experience","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Grants a massive bonus to the damage of Bridge Officers after they use Ensign-rank Bridge Officer Abilities. 30 second recharge.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Lower_Decks_Experience_icon.png"},{"name":"Lucky","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Increases critical hit chance and expose chance. Does not stack with other expose chance buffs. Some attacks can Expose a target for a short duration. An Exposed target will take bonus damage if hit with an Exploit attack. This trait increases the chance your attacks will Expose an enemy target.","availability":"Alien, Andorian, Bajoran, Benzite, Betazoid, Bolian, Caitian, Ferasan, Ferengi, Gorn, Human, Jem'Hadar Vanguard, Klingon, Lethean, Nausicaan, Orion, Rigelian, Saurian, Talaxian, Tellarite, Trill","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Lucky_icon.png"},{"name":"Magnified Armaments","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"+All Damage","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Magnified_Armaments_icon.png"},{"name":"Magnified Firepower","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"All Weapon Damage","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Magnified_Firepower_icon.png"},{"name":"Make an Example","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Make_an_Example_icon.png"},{"name":"Make it Go","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. By using... methodology... derived from Pakled heapships, the Captain's starship is modified in many unorthodox ways, resulting in unpredictable beneficial effects. The wisdom of such strategies is left to the individual Captain to evaluate. The first benefit conveyed is always Damage Resistance Rating, but it becomes unpredictable after 30 seconds.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Make_it_Go_icon.png"},{"name":"Maquis Guile","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Maquis_Guile_icon.png"},{"name":"Maquis Tactics","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Maquis_Tactics_icon.png"},{"name":"Medical Nanite Cloud","type":"activereputation","environment":"ground","display_type":"Active Ground Reputation Trait","desc":"AoE Heal and Rezz","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Medical_Nanite_Cloud_icon.png"},{"name":"Medical Nanites","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Health Regeneration","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Medical_Nanites_icon.png"},{"name":"Medical Vanguard","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. This trait enhances all of your Buffs and Heals to harden their target's shields, preventing any damage from bleeding through the shields and hitting the target. They also provide a moderate shield heal to the target, ensuring that their hardened shields can adequately protect them.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Medical_Vanguard_icon.png"},{"name":"Meditative Calm","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"+15% increased chance to Expose","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Meditative_Calm_icon.png"},{"name":"Menacing","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"The chance for Threatening Stance to gain stacks is doubled and double the stacks can be gained per second.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Menacing_icon.png"},{"name":"Mental Acuity","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Increases your Damage while Aiming in ground combat.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Mental_Acuity_icon.png"},{"name":"Mental Conditioning","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Increases your resistance to control effects and improves your Psionic Damage Resistance in ground combat.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Mental_Conditioning_icon.png"},{"name":"Mental Discipline","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Provides innate resistance to the effects of psionic attacks as well as confuse and placate. Confuse can cause you to accidentally attack an ally, while placate can prevent you from seeing a foe that placated you. This trait reduces the duration of those effects.","availability":"Vulcan","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Mental_Discipline_icon.png"},{"name":"Mind Drain","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Channels your psychic power into your target's mind, draining him and transferring that energy to heal your wounds. This ability only works on targets that are alive and will not work on mechanical or otherwise artificial targets. This attack bypasses your target's shields.","availability":"Reman","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Mind_Drain_icon.png"},{"name":"Mind Meld","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Activatable Ground Trait. Mind Meld applies a short duration stun and a longer duration confuse to the target. Mind Meld is difficult to resist. This ability only works on targets that are alive and will not work on mechanical or otherwise artificial targets. This ability can Expose the target, so the target will take bonus damage if hit with an Exploit Attack. You must be in close range to your target to perform a Mind Meld.","availability":"Vulcan","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Mind_Meld_icon.png"},{"name":"Miniaturized Chrono-Capacitor","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Reduces Kit Module Recharge Times","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Miniaturized_Chrono-Capacitor_icon.png"},{"name":"Molecular Defense Specialist","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait: Increases Resistance against Phaser, Disruptor and Plasma based attacks.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Molecular_Defense_Specialist_icon.png"},{"name":"Molt","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Auto Heal after Damage Taken","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Molt_icon.png"},{"name":"Momentum","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. When in combat, your ability to outmaneuver enemy vessels will gradually improve, represented by an increase in flight speed and turn rate. This bonus will be lost when combat ends.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Momentum_icon.png"},{"name":"Munitions Dampeners","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Physical and Kinetic Damage Resistance","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Munitions_Dampeners_icon.png"},{"name":"Nadion Bypass","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"You bypass some of the safety restrictions from performing a Nadion Inversion, increasing the damage output of energy weapons for a short time.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Nadion_Bypass_icon.png"},{"name":"Nanite Repair Matrix","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Trigger a hull heal when your ship's hull drops below 50 percent strength. May active[sic] once every 90 seconds.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Nanite_Repair_Matrix_icon.png"},{"name":"Nanomolecular Architect","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. This trait enhances all of your Turrets, Mortars, Drones, and other fabrications to have increased Resistance to all damage and increased Regeneration.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Nanomolecular_Architect_icon.png"},{"name":"Nanoprobe Contagion","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Your nanoprobe infestations are especially virulent, allowing for smaller doses to infest targets. Your Nanoprobe Infestation's recharge time is reduced if the initial target dies while it is still active.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Nanoprobe_Contagion_icon.png"},{"name":"Nanoprobe Feedback","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Grants a chance to reflect Directed Energy Damage when hit in space combat. Reflected Damage is Doubled vs. Undine. This chance is doubled versus Undine. This effect cannot be triggered more than once every 10 seconds.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Nanoprobe_Feedback_icon.png"},{"name":"Nanoprobe Field Generator","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Grants a chance to increase Shield Hardness by a small amount when hit in space combat. This chance is doubled versus Undine. Can be stacked up to 5 times.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Nanoprobe_Field_Generator_icon.png"},{"name":"Natural Armor","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Provides innate resistance to physical and energy damage.","availability":"Benzite","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Natural_Armor_icon.png"},{"name":"Natural Immunities","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Provides innate damage resistance to radiation and toxic damage.","availability":"Alien, Caitian, Ferasan, Ferengi, Liberated Borg, Pakled, Reman, Talaxian","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Natural_Immunities_icon.png"},{"name":"Nerve Pinch","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Activatable Ground Trait. Precise pinch on the target's neck. Prevents the target from taking action for the duration. This ability only works on targets that are alive and will not work on mechanical or otherwise artificial targets. This ability can Expose the target, so the target will take bonus damage if hit with an Exploit Attack. You must be in close range to your target to perform a Nerve Pinch.","availability":"Vulcan","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Nerve_Pinch_icon.png"},{"name":"Neural Blast","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Activatable Ground Trait. Inject the target with neural toxins, which reduces the target's movement speed with a chance to stun the target. This ability can Expose the target.","availability":"Liberated Borg","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Neural_Blast_icon.png"},{"name":"Neural Network Overload","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Chance to deal Electrical Damage and Reduce Run Speed","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Neural_Network_Overload_icon.png"},{"name":"Neutral Zone","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Your starship is especially resilient against attacks made by foes that you have not yet attacked, or not attacked recently.
+30 All Damage Resistance Rating vs foes you have not attacked in the past 30 sec.
","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Neutral_Zone_icon.png"},{"name":"No Retreat, No Mercy","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/No_Retreat,_No_Mercy_icon.png"},{"name":"Oblique Shielding","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"You gain increased Damage Resistance based on the percentage left of your combined shield facings.
Based on percent of shield remaining: +40-0 All Damage Resistance Rating
(Decreases as Shields Decrease)","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Oblique_Shielding_icon.png"},{"name":"Omega Graviton Amplifier","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Chance to Deal Shield-Penetrating Kinetic Damage","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Omega_Graviton_Amplifier_icon.png"},{"name":"Omega Graviton Pulse Module","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Borg Adapt Slower + Chance to Deal Kinetic Damage","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Omega_Graviton_Pulse_Module_icon.png"},{"name":"Omega Kinetic Shearing","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Kinetic Torpedoes and Mines deal an additional 10% of the damage they deal before resistances are calculated, as a shield-penetrating DoT over 6 a second period.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Omega_Kinetic_Shearing_icon.png"},{"name":"Omega Weapon Proficiency","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Increases Energy and Melee Damage","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Omega_Weapon_Proficiency_icon.png"},{"name":"One Little Ship","type":"activereputation","environment":"ground","display_type":"Active Ground Reputation Trait","desc":"Helpful Danube Runabout","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/One_Little_Ship_icon.png"},{"name":"Operative","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Increases Critical Chance and Critical Severity.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Operative_icon.png"},{"name":"Orbital Devastation","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. You have mastered coordination between ground and space targeting parameters allows you to utilize adaptive targeting algorithms when striking from orbit. Your ability to provide extremely precise ground-to-ship coordination allows your Orbital Strike to be upgraded into an Orbital Chasing Beam that will seek out foes after striking.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Orbital_Devastation_icon.png"},{"name":"Overcharging","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Overcharging_icon.png"},{"name":"Pack Leader","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Your Hunting acumen allows you and your allied teammates to more regularly gain the advantage over foes. This translates to an increased likelihood of landing Expose effects, and the duration of those effects.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Pack_Leader_icon.png"},{"name":"Particle Defense Specialist","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait: Increases Resistance against Tetryon, Polaron and Antiproton based attacks.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Particle_Defense_Specialist_icon.png"},{"name":"Particle Generator Amplifier","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Bonus Exotic Damage","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Particle_Generator_Amplifier_icon.png"},{"name":"Particle Manipulator","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Improved Criticals for Exotic Damage, based on Particle Generators","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Particle_Manipulator_icon.png"},{"name":"Pattern Recognition","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait: The longer you remain in combat, the more you are capable of defending yourself from attacks. Every several seconds, your defenses and shield hardness will increase up to a maximum of 4 stacks. All stacks of this buff will be lost when you leave combat.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Pattern_Recognition_icon.png"},{"name":"Peak Health","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Improves maximum health and adds resistance to toxic damage.","availability":"Alien, Andorian, Bajoran, Benzite, Betazoid, Bolian, Caitian, Ferasan, Ferengi, Human, Joined Trill, Klingon, Lethean, Liberated Borg, Nausicaan, Orion, Pakled, Reman, Rigelian, Romulan, Saurian, Tellarite, Trill, Vulcan","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Peak_Health_icon.png"},{"name":"Penetrating Rounds","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Armor Penetration","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Penetrating_Rounds_icon.png"},{"name":"Permeating Radiation","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Permeating_Radiation_icon.png"},{"name":"Personal Energy Amplifier","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Bonus Kit Damage","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Personal_Energy_Amplifier_icon.png"},{"name":"Photonic Armor Protocol","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"On incoming Critical hits, gain +425.5 Temporary hit Points for 15 seconds (Can trigger once every 60 sec)","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Photonic_Armor_Protocol_icon.png"},{"name":"Photonic Capacitor","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. This trait causes the activation of your Science abilities to reduce your remaining cooldown on Photonic Fleet by 20 seconds. This effect may only be triggered a maximum of once every 10 seconds, and will only trigger if Photonic Fleet is currently in cooldown.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Photonic_Capacitor_icon.png"},{"name":"Photonic Field Protocol","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait: A backup defensive algorithm activates when your ship is struck by Critical hits, giving you a large amount of Temporary Hit Points. May occur once every 60 seconds.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Photonic_Field_Protocol_icon.png"},{"name":"Photonic Reinforcement","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"As an expert in Photonic Studies, your Photonic Fleet ability summons an additional ship.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Photonic_Reinforcement_icon.png"},{"name":"Physical Conditioning","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Increases ground runspeed","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Physical_Conditioning_icon.png"},{"name":"Physical Strength","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Improves the physical damage of melee attacks, and gives all melee attacks a chance to knock down your target.","availability":"Alien, Caitian, Ferasan, Klingon, Liberated Borg, Pakled, Reman, Saurian, Jem'Hadar, Jem'Hadar Vanguard","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Physical_Strength_icon.png"},{"name":"Piezo-Electric Discharge","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Chance for AOE Shield Drain","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Piezo-Electric_Discharge_icon.png"},{"name":"Piezo-Electric Perimeter Snare","type":"activereputation","environment":"ground","display_type":"Active Ground Reputation Trait","desc":"AoE Electrical Damage and DoT,Root and Runspeed Debuff","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Piezo-Electric_Perimeter_Snare_icon.png"},{"name":"Piezo-Electric Weapon Amplification","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Chance for AOE Shield Drain","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Piezo-Electric_Weapon_Amplification_icon.png"},{"name":"Pig-Headed","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Improves resistance against placate and hold. If you are critically hit you have a chance to become enraged and deal more damage.","availability":"Tellarite","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Pig-Headed_icon.png"},{"name":"Pike Maneuver","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"When deploying mine'\"`UNIQ--nowiki-00000000-QINU`\"'sic'\"`UNIQ--nowiki-00000001-QINU`\"', Pike Maneuver grants a damage buff to mines and bestows a short burst of speed and maneuvering to escape out of range.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Pike_Maneuver_icon.png"},{"name":"Pirate","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. Improves all damage dealt and increases your perception of stealthed enemies.","availability":"Nausicaan","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Pirate_icon.png"},{"name":"Pistol Training","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Increases Damage from Pistols","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Pistol_Training_icon.png"},{"name":"Plasma Weapon Specialist","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Increases damage with Plasma Energy Weapons.","availability":"Romulan","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Plasma_Weapon_Specialist_icon.png"},{"name":"Point Blank Shot","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. Increases Energy Weapon Damage the closer you are to the target.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Point_Blank_Shot_icon.png"},{"name":"Positive Feedback Loop","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Activating any Exotic Damage ability grants you a 10% increase to Hull and Shield Healing effectiveness. Activating any Hull or Shield Heal grants you a 10% Bonus to Exotic Damage. Each effect is mutually exclusive.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Positive_Feedback_Loop_icon.png"},{"name":"Pounce","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Activatable Ground Trait. Pounce launches you across the gap to your target, dealing melee damage with a chance to knock down. This attack can Exploit the target.","availability":"Caitian, Ferasan","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Pounce_icon.png"},{"name":"Precise","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Precise_icon.png"},{"name":"Precision","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Increases your Critical Hit Chance in space combat.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Precision_icon.png"},{"name":"Predatory Instincts","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait.","availability":"Ferasan","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Predatory_Instincts_icon.png"},{"name":"Principled Insubordination","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Principled_Insubordination_icon.png"},{"name":"Privateer's Luck","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"When you take damage while your shields are below 10% capacity, gain bonus Dodge and Immunity to Control Debuffs for a short duration.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Privateer%27s_Luck_icon.png"},{"name":"Projectile Training","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Increases Projectile Weapon Damage.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Projectile_Training_icon.png"},{"name":"Pseudo-Submission","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Pseudo-Submission_icon.png"},{"name":"Psychological Warfare","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Psychological_Warfare_icon.png"},{"name":"Quantum Singularity Manipulation","type":"activereputation","environment":"space","display_type":"Active Space Reputation Trait","desc":"Drastically increases all space Science Stats for a short time. After a few seconds, your ship will also be cloaked for the remaining duration of the power. You may fire your weapons and use abilities normally without breaking the cloak. This cloak does not bring your shields offline.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Quantum_Singularity_Manipulation_icon.png"},{"name":"Radiant Detonation Matrix","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Chance to inflict AoE Damage and Remove Buffs","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Radiant_Detonation_Matrix_icon.png"},{"name":"Radiant Detonation Module","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Chance to Inflict AoE Damage and Remove Buffs","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Radiant_Detonation_Module_icon.png"},{"name":"Rapid Support","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Your Career-specific Fleet ability has a reduced Recharge Time. This applies to Engineering Fleet, Tactical Fleet, and Science Fleet.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Rapid_Support_icon.png"},{"name":"Rapture","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Activatable Ground Trait. Deals psionic damage over time with a chance to stun the target. Psionic damage completely bypasses shields and the Stun cannot be resisted. This ability only works on targets that are alive and will not work on mechanical or otherwise artificial targets. This attack can Exploit targets.","availability":"Lethean","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Rapture_icon.png"},{"name":"Reactive Healing Accelerator","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"On Crit triggers self Heal","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Reactive_Healing_Accelerator_icon.png"},{"name":"Reactive Protomatter Infusion","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Gain Health and Shield Regeneration when Critically Hit","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Reactive_Protomatter_Infusion_icon.png"},{"name":"Reactive Shielding","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Trigger shield heal when Critically hit.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Reactive_Shielding_icon.png"},{"name":"Reactive Ship Repairs","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Self Heal on Critical Hit","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Reactive_Ship_Repairs_icon.png"},{"name":"Reconstructive Radiation","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait: After receiving Radiation Damage,you heal overtime and remove all debuffs.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Reconstructive_Radiation_icon.png"},{"name":"Redirected Armor Plating","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Res after being shot from behind or sides","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Redirected_Armor_Plating_icon.png"},{"name":"Redundant Antimatter Containment","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. Improves Damage Resistance Rating based on Engine power (Maximum +25 at 125 Engine Power)","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Redundant_Antimatter_Containment_icon.png"},{"name":"Refracting Tetryon Cascade","type":"activereputation","environment":"space","display_type":"Active Space Reputation Trait","desc":"Releases a cascading burst of Tetryon energy from your Deflector Dish at foes within 3km. The Tetryon Cascade will refract from initial targets to other nearby targets, dealing less damage with each jump. The Refracting Tetryon Cascade can jump to 2 additional targets. The charge can only jump 5km to the next target. WARNING: If the target's sensors are scrambled or otherwise confused when it is hit with the Tetryon Cascade, the charge may bounce back to you or your allies.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Refracting_Tetryon_Cascade_icon.png"},{"name":"Regenerative Control Synergy","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Personal Space trait: +Regen from activating control bridge officer abilities.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Regenerative_Control_Synergy_icon.png"},{"name":"Regenerative Shield Augmentation","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Continuous Shield Regeneration","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Regenerative_Shield_Augmentation_icon.png"},{"name":"Regenerative Tissue","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Regenerative_Tissue_icon.png"},{"name":"Regenerative Torpedo Synergy","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Using a Shield Healing Bridge Officer ability reduces Torpedo Bridge Officer recharge times.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Regenerative_Torpedo_Synergy_icon.png"},{"name":"Rending Shots","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Firing ground weapons increases Crit Chance","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Rending_Shots_icon.png"},{"name":"Repair Crews","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait: While in combat, you gain a stacking bonus to All Damage Resistance and Regeneration","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Repair_Crews_icon.png"},{"name":"Reprisal","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"When Controlled, gain Crit Severity","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Reprisal_icon.png"},{"name":"Reptilian Strength","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Improves the damage of melee attacks and the severity of your knockback attacks.","availability":"Gorn","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Reptilian_Strength_icon.png"},{"name":"Resilient","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Provides innate resistance to physical and energy damage.","availability":"Alien, Andorian, Bajoran, Benzite, Betazoid, Bolian, Caitian, Ferasan, Ferengi, Human, Joined Trill, Lethean, Liberated Borg, Nausicaan, Orion, Pakled, Rigelian, Romulan, Saurian, Talaxian, Tellarite, Trill, Vulcan","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Resilient_icon.png"},{"name":"Resonating Module Attachment","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Resonating_Module_Attachment_icon.png"},{"name":"Resonating Payload Modification","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Resonating_Payload_Modification_icon.png"},{"name":"Restorative Control Synergy","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait: +Regen from activating control kit module.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Restorative_Control_Synergy_icon.png"},{"name":"Rifle Training","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Increases Damage from Rifles","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Rifle_Training_icon.png"},{"name":"Rogue Scientist Aboard","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Randomly triggers one of the following abilities every 60 sec.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Rogue_Scientist_Aboard_icon.png"},{"name":"Rogue's Charm","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait: Chance to Placate Enemy when Struck","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Rogue%27s_Charm_icon.png"},{"name":"Rogue's Gallery","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Rogue%27s_Gallery_icon.png"},{"name":"Rolling Tide","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Player Takedown Heal/Speed Buff","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Rolling_Tide_icon.png"},{"name":"Romulan Operative","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. Increases critical hit chance and critical hit severity. Decreases the cooldown of cloaking abilities.","availability":"Romulan","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Romulan_Operative_icon.png"},{"name":"S.W.A.T. System","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Enemy ships of Cruiser rank and smaller which attack your ship in the rear arc are pulled through subspace to the front of your ship, and are severely slowed for 8 seconds. 20 second cooldown.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/S.W.A.T._System_icon.png"},{"name":"Salvage Specialist","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. When attacking heavily-damaged starships, you have a chance of salvaging the debris caused by continued attacks. This debris can be used to create new items and components through the use of the R&D System.","availability":"Talaxian","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Salvage_Specialist_icon.png"},{"name":"Saru's Grace","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Controlling Enemies Stacks Dmg and Speed Buff","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Saru%27s_Grace_icon.png"},{"name":"Saru's Vigor","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Controlling Enemies Stacks Dmg and Speed Buff","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Saru%27s_Vigor_icon.png"},{"name":"Savior","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. The longer you remain in combat, the more effective you are at healing yourself and allies. Every several seconds, your healing effectiveness will increase. You will also gain an increasing portion of any outgoing heals you perform applied back to yourself as a self-heal. All stacks of this buff will be lost when you leave Combat.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Savior_icon.png"},{"name":"Secret Command Codes","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait: You gain a bonus to Control and Damage Resistance and a Heal over Time effect for ten seconds when you are the target of a Control effect. May occur once every 30 seconds.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Secret_Command_Codes_icon.png"},{"name":"Security Detail","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Your Security Escorts are now trained in the use of grenades.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Security_Detail_icon.png"},{"name":"Seduce","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Activatable Ground Trait. Confuse the target and trick them to attack their allies. This ability only works on targets that are alive and will not work on mechanical or otherwise artificial targets. This ability can Expose the target.","availability":"Orion","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Seduce_icon.png"},{"name":"Seductive","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Makes you more resistant to the effects of confuse and placate while reducing your threat generation in combat.","availability":"Orion (female)","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Seductive_icon.png"},{"name":"Self-Modulating Fire","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait: You gain a Shield Penetration buff for your weapons when landing a critical hit on your target. May occur once every 45 seconds.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Self-Modulating_Fire_icon.png"},{"name":"Self-Modulating Shots","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait: You gain a Shield Penetration buff for your ranged weaponry when landing a critical hit on your target. May occur once every 45 seconds.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Self-Modulating_Shots_icon.png"},{"name":"Sensor Targeting Assault","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"You will render your target's weapons offline when you land a critical hit in space combat, as long as this effect is active. A successful critical hit will consume this effect temporarily, which will refresh 20 seconds later.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Sensor_Targeting_Assault_icon.png"},{"name":"Serenity","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Serenity_icon.png"},{"name":"Shadow of the Black Mountain","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Grants a bonus to members of your away team who have not yet been knocked unconscious on this excursion. If you yourself are knocked unconscious, the bonus is removed from them all. Multiple instances of this trait do not stack with each other.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Shadow_of_the_Black_Mountain_icon.png"},{"name":"Shield Frequency Analyst","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait: Improves outgoing Shield Healing powers.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Shield_Frequency_Analyst_icon.png"},{"name":"Shield Harmonic Resonance","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. When you are hit by an energy weapon, your shields generate additional Resistance to that type of energy. This Resistance stacks up to three times. Only one type of Energy Resistance can be active at any given time from this trait.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Shield_Harmonic_Resonance_icon.png"},{"name":"Shield Technician","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait: Increases your Maximum Shield Hit Points.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Shield_Technician_icon.png"},{"name":"Show No Weakness","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Show_No_Weakness_icon.png"},{"name":"Shroud","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Stealth and Single Attack Damage Buff","availability":"Jem'Hadar","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Shroud_icon.png"},{"name":"Singularity Specialist","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. All of your attacks gain a chance to build 1 Singularity Level. This chance is increased the lower your current Singularity Level. This proc can only occur once every 20 seconds.","availability":"Reman, Romulan","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Singularity_Specialist_icon.png"},{"name":"Situational Awareness","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. This trait causes all of your Grenade powers to expose their targets for up to 7 seconds.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Situational_Awareness_icon.png"},{"name":"Sixth Sense","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Sixth_Sense_icon.png"},{"name":"Slippery Target (Lukari Reputation)","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Control Immunity","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Slippery_Target_(Lukari_Reputation)_icon.png"},{"name":"Smuggler's Luck","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait: When a Shield Facing is depleted, Increased Defense and Gain Immunity to Control Debuffs for a short duration.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Smuggler%27s_Luck_icon.png"},{"name":"Sniper","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Sniper_icon.png"},{"name":"Soldier","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Increases the damage and critical hit damage of your ranged weapons. All attacks have a chance to do bonus damage. This is called a Critical Hit. This trait increases the damage done when you successfully land a Critical Hit.","availability":"Alien, Bajoran, Gorn, Human, Nausicaan, Pakled, Reman, Romulan, Saurian, Tellarite","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Soldier_icon.png"},{"name":"Space Explorer is a Great Gig","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Grants a bonus to Kit Performance based on Kit Readiness, and also grants a small bonus to Kit Readiness.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Space_Explorer_is_a_Great_Gig_icon.png"},{"name":"Spirit Walk","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Activatable Ground Trait. Temporarily increases your damage resistance and provides a surge of healing.","availability":"Rigelian","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Spirit_Walk_icon.png"},{"name":"Spiritual","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Decreases the length of time between each pulse of health regeneration and also increases the effectiveness of healing abilities used on you.","availability":"Bajoran","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Spiritual_icon.png"},{"name":"Spring in Your Step","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait: Movement Speed Enhanced by Control Abilities","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Spring_in_Your_Step_icon.png"},{"name":"Strength of Body","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"+Kperf from Captain Abilities","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Strength_of_Body_icon.png"},{"name":"Strength of Mind","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"+Willpower","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Strength_of_Mind_icon.png"},{"name":"Strengthened Personal Shielding","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"+Shield Resistance","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Strengthened_Personal_Shielding_icon.png"},{"name":"Strengthened Shielding","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Shield Resistance","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Strengthened_Shielding_icon.png"},{"name":"Strike Team Specialist","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. When attacking target, you have a chance to increase your Critical Hit chance for 15 seconds. This can stack up to three times.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Strike_Team_Specialist_icon.png"},{"name":"Stubborn","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Improves resistance against holds, stuns, slows, and placate effects. A Hold or Stun can stop you from moving or acting. A Slow can reduce your movement speed. Placate can prevent you from seeing a target that placated you. This trait reduces the duration of these effects.","availability":"Alien, Andorian, Bajoran, Benzite, Betazoid, Bolian, Caitian, Ferasan, Ferengi, Gorn, Human, Joined Trill, Klingon, Lethean, Liberated Borg, Nausicaan, Orion, Pakled, Reman, Rigelian, Romulan, Saurian, Talaxian, Tellarite, Trill, Vulcan","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Stubborn_icon.png"},{"name":"Sturdy","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Provides innate resistance to physical damage and knockback attacks.","availability":"Alien, Bajoran, Benzite, Betazoid, Bolian, Caitian, Ferasan, Gorn, Klingon, Liberated Borg, Nausicaan, Orion, Pakled, Rigelian, Saurian, Talaxian, Trill","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Sturdy_icon.png"},{"name":"Subnucleonic Transferal","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Your advanced understanding of nucleonic physics allows for Subnucleonic beam to drain a portion of your targets power levels, increasing your own in the process.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Subnucleonic_Transferal_icon.png"},{"name":"Subspace Manipulator","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Subspace_Manipulator_icon.png"},{"name":"Superior Shield Repair","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Ship Shield Regeneration","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Superior_Shield_Repair_icon.png"},{"name":"Supersaturated Katra Stones","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Chance when Damaged to target the attacker with an Area of Effect Psionic attack. Each attacker can only be targeted once per 30 seconds.
Vulcan Katra Stones act similarly to control rods in a primitive fission reactor, albeit with psionic energy instead of stray neutrons. When reinforced with a structural integrity field, these stones can handle far more stress than normal. The slightest disturbance from a hostile mind releases this stored energy violently, achieving a rather sudden and unpleasant psionic energy equilibrium with the supersaturated stone.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Supersaturated_Katra_Stones_icon.png"},{"name":"Sure Footed","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Improves resistance against abilities that knock you back or root you in place. This trait reduces the chance a knock will affect you, and it will reduce the duration of a root.","availability":"Alien, Andorian, Bajoran, Benzite, Betazoid, Bolian, Caitian, Ferasan, Ferengi, Gorn, Human, Joined Trill, Klingon, Lethean, Liberated Borg, Nausicaan, Orion, Pakled, Reman, Rigelian, Romulan, Saurian, Talaxian, Tellarite, Trill, Vulcan","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Sure_Footed_icon.png"},{"name":"Symbiotic Ice","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"6% of Beam Weapon Damage as Cold Damage.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Symbiotic_Ice_icon.png"},{"name":"Tactical Advantage","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Your selected target receives a damage resistance debuff to your attacks based on its current health. This debuff increases as your selected target's health decreases. This debuff effect activates when the selected target's health is at 50% or less in space combat.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Tactical_Advantage_icon.png"},{"name":"Tactical Precision","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Grants a minor Accuracy bonus when a Tactical Bridge Officer Ability is used in space combat. Can be stacked up to 5 times.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Tactical_Precision_icon.png"},{"name":"Tactical Vigilance","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Tactical_Vigilance_icon.png"},{"name":"Taking You With Me","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Short Duration Rez on Death","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Taking_You_With_Me_icon.png"},{"name":"Teamwork","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Improves the exploit damage done by you and your allies. Some attacks can perform an Exploit for bonus damage if the target is Exposed. This trait increases the damage done by a successful Exploit.","availability":"Human","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Teamwork_icon.png"},{"name":"Techie","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. Improves your Hull Repair skill, which increases the effectiveness of abilities that heal or regenerate your ships hull.","availability":"Alien, Andorian, Bajoran, Benzite, Betazoid, Bolian, Ferengi, Gorn, Human, Joined Trill, Klingon, Lethean, Liberated Borg, Nausicaan, Orion, Reman, Rigelian, Saurian, Talaxian, Tellarite, Trill, Vulcan","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Techie_icon.png"},{"name":"Technophile","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Using a kit module gives +Kit Performance","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Technophile_icon.png"},{"name":"Telekinetic","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Activatable Ground Trait. Activating this ability knocks the target back with telekinetic force. This ability can Expose the target.","availability":"Alien, Lethean, Reman","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Telekinetic_icon.png"},{"name":"Telepathic","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Improves your ability to see stealthed foes and increases the duration of Expose. Some attacks can Expose a target for a short duration. An Exposed target will take bonus damage if hit with an Exploit attack. This trait will increase how long a target will be Exposed.","availability":"Alien, Ferasan","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Telepathic_icon.png"},{"name":"Temporal Agent","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Team Earns Dilithium Ore on Kill","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Temporal_Agent_icon.png"},{"name":"Temporal Flux Conditioning","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Damage Over Time and Hazard Resistance","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Temporal_Flux_Conditioning_icon.png"},{"name":"Temporal Flux Dissipators","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Damage Over Time and Hazard Resistance","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Temporal_Flux_Dissipators_icon.png"},{"name":"Tenavik's Counsel","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Triggers off of Weapons or Exothermic Induction Field.
Tenavik, the Klingon monk who facilitated Captain Pike's acquisition of a time crystal, kept more than just the stones. While anecdotal rather than scientific, Pike's report of the things Tenavik showed him have born strange fruit, some of which have already been recreated in the lab.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Tenavik%27s_Counsel_icon.png"},{"name":"Terran Targeting Systems","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Crit Severity, being critically hit slows you.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Terran_Targeting_Systems_icon.png"},{"name":"Terran Vision","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Terran_Vision_icon.png"},{"name":"Tethered Non-Baryonic Asteroid","type":"activereputation","environment":"space","display_type":"Active Space Reputation Trait","desc":"Activating this trait will deploy an asteroid with unusual gravitational properties behind your ship, tethered by tractor beams. It follows behind your ship, pulling in all nearby enemies and dealing damage over time to them.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Tethered_Non-Baryonic_Asteroid_icon.png"},{"name":"The Boimler Effect","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. Provides a chance for using Bridge Officer Abilities to recharge all other Bridge Officer Ability recharge times up to their respective Shared Cooldown Categories.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/The_Boimler_Effect_icon.png"},{"name":"The Old Razzle-Dazzle","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait: You gain random amounts of power to all systems for a short while, after you are critically hit in space combat.
\"How are we doing on that old razzle-dazzle?\" -Dal R'El\"
When under pressure, your crew comes up with unorthodox methods to temporarily boost system effectiveness.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/The_Old_Razzle-Dazzle_icon.png"},{"name":"Threat Assessment Algorithms","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Threat_Assessment_Algorithms_icon.png"},{"name":"Thrill-seeker","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait: Increases your Flight Speed and Full Impulse Flight Speed.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Thrill-seeker_icon.png"},{"name":"Timely Exit","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Timely_Exit_icon.png"},{"name":"To Absent Friends","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/To_Absent_Friends_icon.png"},{"name":"Torpedo Astrometric Synergy","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Using a Torpedo Bridge Officer ability reduces Science Bridge Officer recharge times.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Torpedo_Astrometric_Synergy_icon.png"},{"name":"Torpedo Pre-Fire Sequence","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Torpedo Damage and Destructible Torpedo Flight Speed","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Torpedo_Pre-Fire_Sequence_icon.png"},{"name":"Tricorder Analysis","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Tricorder Scan pinpoints critical locations within the physiology of your targets, allowing you to cause more damage with critical hits for a short time.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Tricorder_Analysis_icon.png"},{"name":"Tumultuous","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Tumultuous_icon.png"},{"name":"Tyler's Duality","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Critical Chance based on Hull Capacity","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Tyler%27s_Duality_icon.png"},{"name":"Tyler's Memories","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Close Range Damage Increase","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Tyler%27s_Memories_icon.png"},{"name":"Unconventional Gear","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Unconventional_Gear_icon.png"},{"name":"Unconventional Systems","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Unconventional_Systems_icon.png"},{"name":"Undeniable","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Armor Penetration Buff","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Undeniable_icon.png"},{"name":"Universal Law is for Lackeys","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Universal_Law_is_for_Lackeys_icon.png"},{"name":"Unshaken Resolve","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Armor Penetration Buff","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Unshaken_Resolve_icon.png"},{"name":"Unstoppable","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Player Takedown Heal/Speed Buff","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Unstoppable_icon.png"},{"name":"Unyielding Ideals","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. You and your target gain a Temporary Health Shield and Increased Damage when using a revive ability, such as CPR. Also applies to self-revive abilities.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Unyielding_Ideals_icon.png"},{"name":"Up Close and Personal","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Increases ranged weapon damage the closer you are to the target.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Up_Close_and_Personal_icon.png"},{"name":"Upgraded Gear","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. Grant a bonus to Kit Performance for each Foe you personally defeat. The bonus lasts until leaving the map or being defeated.Contact with the 32nd Century, while highly illegal, is sometimes unavoidable. Technology left behind after contact tends to be incredibly valuable, but there is often a great deal of difficult work required to actually make use of it outside the ecosystem of technology inside its proper time.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Upgraded_Gear_icon.png"},{"name":"Vanquish","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"You gain Armor Penetration against your targets based on their current health percent.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Vanquish_icon.png"},{"name":"Varuvian Explosives","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. Dealing Kinetic Weapon damage has a percent chance to deal additional Radiation Damage. This extra damage is not improved by sources of increased or bonus damage a second time, except by increases or bonuses specific to Radiation Damage.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Varuvian_Explosives_icon.png"},{"name":"Velocity Attenuators","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Physical and Kinetic Damage Resistance","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Velocity_Attenuators_icon.png"},{"name":"Vicious","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait: The longer you remain in combat, the more you are capable of effectively inflicting damage to your foes. Every several seconds, your damage output and critical severity will increase up to a maximum of 5 stacks. All stacks of this buff will be lost when you leave Combat.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Vicious_icon.png"},{"name":"Viral Engine Overload","type":"reputation","environment":"space","display_type":"Space Reputation Trait","desc":"Target's Engines offline on critical Hit","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Viral_Engine_Overload_icon.png"},{"name":"Viral Weapon Overload","type":"reputation","environment":"ground","display_type":"Ground Reputation Trait","desc":"Target's Weapons Offline on Critical Hit","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Viral_Weapon_Overload_icon.png"},{"name":"Visual Dampening Field","type":"activereputation","environment":"ground","display_type":"Active Ground Reputation Trait","desc":"PBAoE Cloak to Allies, Confuse to Foes","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Visual_Dampening_Field_icon.png"},{"name":"Volatile Defenses","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Radiation AoE triggered by short-range attack","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Volatile_Defenses_icon.png"},{"name":"Volatile Plating","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"When damaged by a projectile weapon, you will respond by issuing a burst of radiation out from your starship that will damage all foes within a short distance.","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Volatile_Plating_icon.png"},{"name":"Warp Theorist","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. Improves your Warp Core Potential skill, which increases all power levels of your ship. Also improves Electro-Plasma Systems, which improve power transfer and regeneration rates aboard your ship.","availability":"Alien, Andorian, Bajoran, Benzite, Betazoid, Bolian, Ferengi, Gorn, Human, Joined Trill, Klingon, Liberated Borg, Nausicaan, Orion, Rigelian, Romulan, Talaxian, Tellarite, Trill, Vulcan","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Warp_Theorist_icon.png"},{"name":"Warrior","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"Ground Trait. An upgrade to Soldier, this trait increases ranged weapon damage, physical melee damage and crit damage.","availability":"Klingon","availability_type":"innate","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Warrior_icon.png"},{"name":"Warrior's Blood","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Warrior%27s_Blood_icon.png"},{"name":"Watch Your Back","type":"personal","environment":"ground","display_type":"Personal Ground Trait","desc":"+Res after being shot from behind or sides","availability":"","availability_type":"other","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Watch_Your_Back_icon.png"},{"name":"Well Travelled","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait. Your familiarity with all reaches of the known galaxy means you're always first on the scene when requested by your fleet or your homeworld. Your pursuit of speed in touring the galaxy has familiarized you with exactly how far you can push your ship, allowing you to use Transwarp more often than most.","availability":"Alien, Andorian, Bajoran, Benzite, Betazoid, Bolian, Caitian, Ferasan, Ferengi, Gorn, Human, Joined Trill, Klingon, Lethean, Liberated Borg, Nausicaan, Orion, Pakled, Reman, Rigelian, Romulan, Saurian, Tellarite, Trill, Vulcan","availability_type":"species","image":"https://raw.githubusercontent.com/STOCD/VGER_data/main/images/Well_Travelled_icon.png"},{"name":"Whole Lotta X's","type":"personal","environment":"space","display_type":"Personal Space Trait","desc":"Space Trait: When your Hull is low, your ship will receive a Hull and Shield Heal.